Originally posted by Black Wolf
This, from a guy working on a WC mod...
Don't be an idiot.
I'm not talking about the initial ship designs, but their execution. You can't hide the fact that many FS2 ship models are made very sloppy. Just check out the models in wireframe view; intersecting parts, strangely shaped faces, and the worst UV mapping and texture use I've seen in any commerical space game. Just take the original Aeolus model for example: the multipart turrets are crap, it look like even Volition wasn't able to follow it's own modeling rules set up by their engine(not a single barrel points straight resulting the shots coming out anywhere but the gun barrel) UV-mapping is screwed in places and a really really strange texturing. Every time I look at that model it feels as if someone drives a burning stick through my eyeballs. Same with the Colossus and the Hecate.
Don't get me wrong, the ships have the potential to look great, it already got better with shinemaps and those other effects, and if the high poly remodels do the models properly and spend some time on the texturing the will look good.
I like Raptors GTD Hera, for one because he UV mapped the ship so that you can give the body an individual paintjob instead of just tiling textures. This will make the ships surface look more varied otherwise it'll look most probably dull with the same texture repeated all over like with normal tiling techniques. Another thing is that he has drawn the windows for each individual section. If you just use a normal tiling texture for the windows, some windows are always cutt of and twisted looking, which isn't the case here.
If you don't believe me just compare the Fenris with the Aeolus. Those ships look like they are from different universes. Sure it takes more time to texture a ship in a way like the Fenris, but in the end you have something really cool looking instead of a lump with some repaeating textures thrown on it.
Get it, dude?