1) a link would be nice, i don't know where to find this at all. and my model _is_ triangulated. i made it in blender, inported it into ts 3.2, triangulated it, textured it, used cob2pof b/c pof-cs gave me some error (i managed to get it to work now, but it still has holes. maybe a problem with the cob file?), and now the model has tons of holes in it that didn't show up in blender or when rendered in ts 3.2.
never mind. i found it, and it's the same one as the one i'm already using. :-/
2) nothing is wrong with submodels, i'm trying to make them but need help / advice on how to do it with a certain model. (see the first post.) maybe i'm going about this the wrong way though. the model is ~13000 polys and pof-cs wont convert it (cob2pof will but it crashes freespace) if i use the poly reduction tool it really screws up the model, but i read in some modding tut that i should split big meshes up into submodels so i dont get the "shards of death" or bsod. i need to use the previously mentioned command to divide it into submodels (first i select ~750 polys, copy the whole model, do an invert selection & delete the vertices, then go back to the first one and delete the selection. it works ok but deletes the faces in between the new submodel and the original model, making it good for debris but not much else :-( )