Author Topic: 3d modelling problems  (Read 4130 times)

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Offline c_n00b

  • 24
1) when i use cob2pof, my ships always have random holes in them, almost like the faces are facing the wrong way, but they look fine rendered in ts.

2) is there a command to delete all selected faces, but only if all vertices of a face are also selected (in blender)?  i found a really good model of a ship that i want to port to freespace, but it has way too many polys unless i divide it into submodels :-(

 

Offline Jouzin

  • 26
  • Big FS fan...
    • Webpage
Hello

I need help. I have some problems with my model which I am trying to make but I can't find mistakes. Pls can you help me.

My e-mail address: [email protected]

 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
1- stabilize the mesh before conversion. Read IpAndrews' tutorial on how to do so and what cause instability.
Triangulization should solve the problem anyway.
And why the hell are you using cob2pof?

2-what's wrong with submodels?

 

Offline Jouzin

  • 26
  • Big FS fan...
    • Webpage
Sorry I write you more about my problems by e-mail so if somebody want to help me pls just write here your e-mail or write on my e-mail pls thank you very much

e-mail: [email protected]

 

Offline Roanoke

  • 210
start a thread Jouzin, as c_n00b did.

 
 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
just post the problems on the forum, personally I try to avoid to help people via mail for two reasons:
1- experience should be shared, so if someone else have your same problems he will not have to ask twice
2- if it involves receiving a a model and work on it, that's something I'm surely not going to do, people has to make his own experience.


I was thinking....
what about a modding tech forum where people could post his problems and receive infos, and search for precedent replies?

 

Offline Roanoke

  • 210
Quote
Originally posted by Jouzin
to Roanoke: OK sorry   apologize


no problem:)

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by KARMA

I was thinking....
what about a modding tech forum where people could post his problems and receive infos, and search for precedent replies?


That's the point of this forum, really.

 

Offline KARMA

  • Darth Hutt
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well, it's used more for showing mods and stuff. If you want to search for, say,  how to do multi barrelled turretts,  you risk to have 200+ posts as results, with only 3 or 4 really useful.

  

Offline c_n00b

  • 24
1) a link would be nice, i don't know where to find this at all.  and my model _is_ triangulated.  i made it in blender, inported it into ts 3.2, triangulated it, textured it, used cob2pof b/c pof-cs gave me some error (i managed to get it to work now, but it still has holes.  maybe a problem with the cob file?), and now the model has tons of holes in it that didn't show up in blender or when rendered in ts 3.2.

never mind.  i found it, and it's the same one as the one i'm already using. :-/

2) nothing is wrong with submodels, i'm trying to make them but need help / advice on how to do it with a certain model. (see the first post.)  maybe i'm going about this the wrong way though.  the model is ~13000 polys and pof-cs wont convert it (cob2pof will but it crashes freespace)  if i use the poly reduction tool it really screws up the model, but i read in some modding tut that i should split big meshes up into submodels so i dont get the "shards of death" or bsod.  i need to use the previously mentioned command to divide it into submodels (first i select ~750 polys, copy the whole model, do an invert selection & delete the vertices, then go back to the first one and delete the selection.  it works ok but deletes the faces in between the new submodel and the original model, making it good for debris but not much else :-( )
« Last Edit: December 05, 2004, 09:44:28 pm by 2325 »

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
You're using the wrong tools. At ~13,000 you've got quite a high poly model there.  What you need is a copy of PCS (specifically the latest version which can handle high poly models without the need for subdivision).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline c_n00b

  • 24
thanks.  i will check this out.

 

Offline c_n00b

  • 24
unfortunately, pof-cs crashes every time i try to load the pof it made, and no other pof viewer can view it (it had a vertices >= 8000 error on modview32, so i reduced it but then it had a normals >= 16000 error and pof-cs could load it but the ship wasn't illuminated, it looked really dark).  if i can figure out how to attach files to posts, i'll stick the model and what i've done in this thread.  then again, there doesn't seem to be a button for it anywhere :-(

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
are you useing the PCS facet build? it should be able to handel that and then some.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Grimloq

  • 29
  • Backslash enthusiast
yes, use P(OF)C(onversion)S(suite). its the only non-buggy converter out there.
A alphabetically be in organised sentences should words.

 

Offline c_n00b

  • 24
i'm using the first download i saw on the sourceforge page.

pof-cs 1.3.42
« Last Edit: December 07, 2004, 11:26:10 pm by 2325 »

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
geez. i forgot about that 8000 poly thing. back when i used to use it the idea of making an 8000 poly ship for freespace was ludicrous.

...you know, someone really should bring Heiko Herrmann to HLP.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline c_n00b

  • 24
now it changed from an extremely dark brownish to an extremely dark blueish color.  and the unsimplified version (the one with 13000 polys) still crashes it.