cool. is the current system one way only, or will it return the ojects to their original position? or does it toggle? it would be a better canidate for gatling guns than the current setup cause it allows for acceleration/deceleration. just wish there was a weapon flag to accelerate/dcelerate the rate of fire to match. real gatling guns take a bit of time to spin up.
as for trigger events:
any motion you can do with your ship, should be proportional to the amount (sorta like control surfaces and rcs trusters)
weapon events
stealth mode
burners
sexp trigger of course, would be good if you could just give it the ship and the subobject and it just runs the ani in the table
dock/undock, should toggle when docking and reverse when undocking, for doking clamps.
subspace jump
not sure if you could do it with this but id like to see gatling turrets

oh, and can you make the glowpoints move with them (could use this as a force field effect on the launch tupes of the ssj dante)
performing scan (be cool if you could have a dummy subobject with a glowpoint and thin have the glow come on, scan across and go off)
also with that last one would it be possible to make a dummy object to attach a glowpoint to, without haveing to recompile the whole model?