Author Topic: raynor 1337. MY raynor = 133735! ;)  (Read 8659 times)

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Offline Grimloq

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raynor 1337. MY raynor = 133735! ;)
well, i dont have the pictures on this computer (sorry!) but i can post them up soon.

i hi-polified the raynor, being as its my favorite ship in the game (retail or MODs) by a long shot. so, i figure it deserved it.

i didnt get permission to do it from, uh, whoever-made-it :nervous: so im not sure if its 'legal', but i dont plan to do anything with it until i get permission from either whoever-made-it or an Empowered One (ie, inferno team member :D )

i will post pics at first oppertunity...

[edit] oh, and its finished, except for turrets (which i think are good enough, really) and POFfing.
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raynor 1337. MY raynor = 133735! ;)
StratComm released it publicly, so I don't think you need to worry about permission... and if you'd like to send it to us we'd like to take a look!

 

Offline Woomeister

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raynor 1337. MY raynor = 133735! ;)
Several people worked in the Raynor, so I'm not sure who made the original mesh.
Ask StratComm if you can, he might be able to help with contacting the ones who made it.

 

Offline Grimloq

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raynor 1337. MY raynor = 133735! ;)
aparently it was by someone named 'CD CODEDOG', and he hasnt been seen for 2 years >.<

BTW, its ~3500 polys. i think thats acceptable for a 3km long ship...

oh, and i also got aldos permission to UBERize the warlock, too. my goal is to make HIM think that its cool ;)
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Offline Woomeister

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raynor 1337. MY raynor = 133735! ;)
Quote
GTD Raynor V1.2 by Stratcomm, LtNarol, CODEDOG ND, and mikhael
--General----------------------------
This model was originally created be CODEDOG ND and finished by LtNarol and mikhael.  I have completed its development by turreting and tabling only, all credit for the model itself goes to its creators.

Suppose ask either Stratcomm or one of the others then.

 

Offline Grimloq

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raynor 1337. MY raynor = 133735! ;)
righto...

ill check back with a picture in a few hours, methinks.
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Offline StratComm

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raynor 1337. MY raynor = 133735! ;)
I actually read the posts here before the PM, and I really don't mind you beefing it up.  I've been meaning to high-polify it anyway, so you're saving me the work.  The other people involved in its creation were CODEDOG NG as you've mentioned, Mikhael, and Lt. Narol (those guys work on the 158th).  The point of the mod, though, was a public WIP, where everyone who wanted to could have a hand in working on it, so you are perfectly welcome to finish your model.

The only thing that I would ask that you adhere to the original spirit of the mod and make it a public release.  If you're dead-set against it then I'm not going to stop you from using what you have however you'd like, but I'd like it public if that's at all possible.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Grimloq

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i woudlnt dare hold back the coolest ship in the game from the public :) (i mean the raynor, not my upgrade specifically ;) )

i will get pictures, again, as soon as i can (STILL working! >.< )
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Offline Grimloq

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ok, so heres some pictures of it.

NOTE that this was more of a messing-around upgrade than an HTL improvement. im open to suggestions.

ALSO NOTE that if one of the pictures is a red X, then just right click and hit 'show picture' or refresh. theyre all there.

BEFORE:


AFTER:


and here is some texturing i did:


so, how do you dislike my model? :p
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Offline Zarax

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raynor 1337. MY raynor = 133735! ;)
Nice stuff... How about improving the turrets a bit? Especially the barrels looks a bit out of place now...
Great work btw ;)
The Best is Yet to Come

  

Offline Grimloq

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raynor 1337. MY raynor = 133735! ;)
thx :)

i just havnt gotten round to doing anything with the barrels at all yet... i will eventually.
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Offline Deepblue

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raynor 1337. MY raynor = 133735! ;)
How about you change the long barrel guns to more inset guns. Plus make the hanger fly through.

 

Offline Grimloq

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raynor 1337. MY raynor = 133735! ;)
the hangar IS fly through! :p

shorter barrels...? well, ok... but it IS supposed to be anti fighter - i think those are flak.
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raynor 1337. MY raynor = 133735! ;)
It doesn't matter really, we'll probably replace the barrel turrets so they fit in with our standard Terran guns

 

Offline Knight Templar

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raynor 1337. MY raynor = 133735! ;)
Wow, that's actually pretty l33t. Props to you.
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Offline StratComm

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raynor 1337. MY raynor = 133735! ;)
Cool.  If I were redoing it I'd mount my guns on it; they have shorter barrels and are better all around.  What program did you do to make the update?
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Grimloq

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raynor 1337. MY raynor = 133735! ;)
trueSpace: I swear by it, others swear at it.



i love truespace ;) IMO it has one of the best interfaces ive seen. plus, i like the rendering tools :)

BTW, i WAS thinking about kinda rounding it off in the GTVA curveyness, but if you think about it, it would look a little too much like something from star trek due to its general shape.
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Offline NGTM-1R

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raynor 1337. MY raynor = 133735! ;)
The long flak barrels are really pretty ridiculous, in my opinion. The only thing they do is look cool...and make you expect them to spew something much deadlier then just long-range or heavy flak at you. You don't actually need barrels that size.
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Offline Eviscerator

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raynor 1337. MY raynor = 133735! ;)
I am of the habit of replacing flak with large rail guns on turrets like those anyway.
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Offline c914

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raynor 1337. MY raynor = 133735! ;)
Very nice HTL update.
Only one thing. Resize those ultra big miltiple turrets, half sieze of it would look better:nod: