Author Topic: a few nifty features?  (Read 4327 times)

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Offline TrashMan

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It just pooped into my mind.


THING 1
Imagine this - when writing a briefing/debriefing or a message, instead of "Pilot, you reformance was excellent" you write " your preformance was excellent.

Basicly the current pilot's callsign is read and put in there during missions. not only that, but you can use it in conjuntion with you full name or rank.

"", you are awared the bronze medal for your actions

Would b cool, as finally other pilots would be adressing you properly...

THING 2

Plasing an insignia on capships. tehre allready is a code for that present for fighters, so I guess it would only need slight modifications.

What could that be udes for? Well, apart from having capships having their nations/military emblem on their bridge (this would be really cool. An NTF cruiser would have it's emblem, a GTVA one would have it's own. One could viually set them apart) or somewhere else, it *could* be used for displaying a ships name..


Had a few more but can't remeber right now..crap...
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Offline Petrarch of the VBB

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1) Nice idea, but what if people have stupid callsigns with a load of punctuation marks and such? Names like -==-

 

Offline Solatar

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Thing 1 is already possible, I think it's "#callsign". :)
I don't think you can display rank, name, lastname, etc. though. And how would the game know your last name? Unless it was a new thing in the barracks or something.

Thing 2 sounds like a good idea though...

 

Offline WMCoolmon

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Thing 2:

This came up very recently but it was shouted down with cries of "Use texture replacement!!".
-C

 

Offline Petrarch of the VBB

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Quote
Originally posted by WMCoolmon
Thing 2:

This came up very recently but it was shouted down with cries of "Use texture replacement!!".


That's all very well but it's not entirely possible when ships use tiled textures.

 

Offline Solatar

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Unless of course, you'd like the logo plastered over the entire ship...just to make sure you know who it belongs to.:D

Oh my God! It's the NTD Flyingpropogandabus!

 

Offline TrashMan

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Thing 1 is really possible?

Where? In briefing/debriefings? In normal chatter mesages?

And thing 2 is not hte same as the thing I proposed before.
That was a new and much larger logo field. this one is a normal one, only available on every capship without the need for it to be in any wing...
Nobody dies as a virgin - the life ****s us all!

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Offline Solatar

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Thing 1 is at least available in the briefing, can't remember where else (I'd assume in messages too, but I haven't checked).

Thing 2: It might work for tiled textures on second thought, as long as the logos are attached to a polygon and not a texture. I think I get what you're asking, and it doesn't sound like a bad idea. I coud see a logo on a Fenris, and plenty of the older fs1 ships, but I dunno where one would go on say, a Hecate...

EDIT: It's $Callsign , not #callsign. At least in briefing text.
« Last Edit: December 21, 2004, 06:02:07 pm by 691 »

 

Offline Petrarch of the VBB

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On a Hecate there could a be logo on each "Ear". Or on either side of the dorsal fin things.

 

Offline Solatar

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Never thought of that to be frank.

I thought something on the side of the tower on a Fenris would look cool. The designation on the Orion already does it, deimos maybe up front? Like the Nike corvette?

 

Offline Goober5000

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Quote
Originally posted by TrashMan
It just pooped into my mind.
Make sure you clean up after it then.
Quote
THING 1
$rank and $callsign have been there for quite some time now.  You can use them anywhere, not just in briefings.
Quote
THING 2
Don't start this again... :rolleyes: The answer is the same as it was last time: Use texture replace, code it yourself, or forget about it.

 

Offline karajorma

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Quote
Originally posted by WMCoolmon
This came up very recently but it was shouted down with cries of "Use texture replacement!!".


It was Trashman who suggested it last time too. It wasn't the idea that was the problem so much as Trashman's insistance that this feature should be added even though neither Goober or Bob seemed particularly enthusiastic about doing it.
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Offline Goober5000

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That, plus the fact that since texture replace does 95% of anything you'd ever want it to do, adding the decal/insignia system would be rather redundant.

 

Offline TrashMan

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I really didn't know about thing1...cool! Love you code wizzards!:D

Quote

Make sure you clean up after it then.

Why so mean? Did I ran over you cat or something?


Quote

It was Trashman who suggested it last time too. It wasn't the idea that was the problem so much as Trashman's insistance that this feature should be added even though neither Goober or Bob seemed particularly enthusiastic about doing it.


All I ever said was that I think it would be a superb feature. I never said it must be in, or that it should take precedence over anything else... stop putting words in my mouth...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Carl

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also, i'm not really sure but having a ; in your callsign might bork it up.
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Offline Trivial Psychic

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I'd like to see the ability to use variables in the useage formulae of debriefing stages.
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Offline Singh

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using a ';' anywhere in messages and briefings screw things up....


....ive learned it hte hard way.


The thing about the #2 request however, is hte extreme tileness you see with the larger ships. Perhaps allowing it to be attached to a polygon would be more prudent in this case?
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Offline karajorma

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Quote
Originally posted by TrashMan
All I ever said was that I think it would be a superb feature. I never said it must be in, or that it should take precedence over anything else... stop putting words in my mouth...


The problem was that you kept saying it. You just didn't take the hint.

Hell you're still not taking it now! :rolleyes:

Quote
Originally posted by Singh
The thing about the #2 request however, is hte extreme tileness you see with the larger ships. Perhaps allowing it to be attached to a polygon would be more prudent in this case?


If you look at the High poly fenris you'll notice that the nameplates are made by simply adding a rectangle in the correct places and then adding a texture with the name on a transparent background.

That system works perfectly well on the Fenris and would work equally well on any other ship as far as I can see. So yes. You're correct. Just reconvert the model with two more polygons on it and add the nameplates to that.  You don't need to do any serious UV mapping. You don't need to make sure that the texture you use for the nameplate fits with the current UV mapping. To all intents and purposes it's a working Decal system exactly like Trashman is after. So why on Earth he's still bugging Goober about this is beyond me.

Quote
Originally posted by Trivial Psychic
I'd like to see the ability to use variables in the useage formulae of debriefing stages.


You can't use variables in debriefings? I don't think I've ever needed to do this so far but it's a pretty odd limitation if you can't. I've asked Goober for the ability to use persistant variables in the briefing stages usage formulae already so hopefully after doing that it will be a simple matter to add them to the debriefings too.  

Of course since the variable you want to use will almost certainly have a limited range it would be easy to set up a series of dummy events which you can then check for. Seems like a rather hacky way of doing it though.
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Offline aldo_14

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People should be wanting to move from tiled textures (for HTL) anyway, I think, so why bother with decals for capships?

 

Offline Bobboau

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you know I would actualy like to implement dynamic decals for capships, I think it would be a realy clever useage of the decal code, the problem is I'm doing lots of other things right now, it probly wouldn't be too dificult to do depending on how complex the font code is.
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