Originally posted by Lynx
Do you still take suggestions?
If so, would it be possible to make HUD gauges use a standard 256 color palette with black as transparency color?
I'm not sure. It's possible, but whether I can figure out enough of the low-level code to integrate it is another matter.
i still want my k-12 style gunsight.
Screenie? A different reticule for different weapons, settable via weapons.tbl...that's definitely possible.
I like those new ammo gauges, but I think they'd look better if they looked like the original energy bar, ie. the curved one that follows the reticle edges. Looking very cool, though.
The curved one is an image, and I didn't want to add another image - it would also unbalance the HUD. I thought about putting 'em in the center, but that seemed like a bad idea since it could obscure items of interest. And putting them on the left side would make no sense at all.
You can still set their position with hud_gauges.tbl; they show up about 10 pixels to the right of where the normal weapons energy gauge would appear. (Do a search for hud_gauges.tbl if you're interested, or "Shield Mini" perhaps, there's definitely a list of valid gauges somewhere.)
Edit: Also a note, when I said "primaries but work for secondaries as well", I meant energy and ballistic primaries. Secondaries, you still have to check the numbers in the weapons list.
But it'd be a piece of cake to add bars for secondaries. Except in 640x480.