That's a freaking good idea actually...then once (IF) the SCP ever has real dynamic lighting the HUD area can be lit by the actual lighting if any shine near the windows...man, imagine flying past an Orion and having its running lights illuminate your cockpit like the lamp lights on the interstate...or having the binary stars of a system shine double shadows of two colors on your cockpit's side panels...
mmmmmmmmmm.......
I say why not? BRING ON THE EYECANDY! and if some dont want it, then bring on the commandline toggler switches!
*waits with great anticipation for the possibility of a universal HTL cockpit model made with the FS2 cockpit*
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To differentiate between different ships that have the same cockpit by the way, why not add a new feature:
allow people to see the exterior of their ship from inside the cockpit if they want to? Certain vessels have their parts extend juuuust enough that one should in theory be able to see their own ship's wings or nose from the safety of their own cockpit. Would aid in judging distance from a vessel before your bomber smacks into it trying to do a torp run.
As of yet, I know of VERY few space games I've played where you can peek out the front and actually see your ship's real exterior (the actual model others see) from its cockpit.
on the downside of course, this means that pilots of the GTF Ulysses will have their view slightly obstructed on both sides by the two wings on the side. But an addition like I've proposed would GREATLY add to the funfactor and "you're there" feeling...
GOAL: To be flying a SF Manticore (Terrans) and see the two spiky Shivan columns that extend on both sides from its cockpit VISIBLE on both sides, unleashing their red lasers of death on those I attack.
If this concept is implemented it will pave the way for potential future endeavors like capital ship piloting where you are on the bridge of an orion and can actually see the rest of your ship from its bridge windows...
Think about it