Author Topic: The HUD  (Read 14056 times)

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Offline WMCoolmon

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Are there any campaigns that would benefit from HUD improvements and, if so, what are they?




Don't be shy, but don't ask for something you're not going to use, and don't hesitate to speak up if you want something that another person has asked for. I'm trying to get a good idea of how much interest there is for what - I'm probably going to be poking through the HUD code soon, so if I'm going to add anything I might as well do it then.

Right now, probably the most useful things that should be in the current builds are the ability to define custom HUD gauges in hud_gauges.tbl and set images/text for them using the hud-set SEXPs. (Defining custom gauges will likely cause FS2 to get caught in an infinite loop, thus the reason for this look-see.)
« Last Edit: December 22, 2004, 03:35:32 am by 374 »
-C

 

Offline Bobboau

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"but don't ask for something you're going to use"

not your week for saying what you mean is it :D
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Offline WMCoolmon

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-C

 

Offline MetalDestroyer

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What sort of HUD ? :D
A full integrate HUD into a cockpit will be great, like the X wing Alliance did.

 

Offline WMCoolmon

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Anything 2D or maybe something like the targeting computer display.
-C

 

Offline Bobboau

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do you think you could add the code for the thris promary and fourth secondary bay?
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learn to use PCS
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Offline gevatter Lars

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Oh yah a third primary bay would be great please do it.
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Offline Nuke

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id like a new targeting system thats not as powerfull as the gtva system but more powerfull than primitive sensors. it doesnt allow target selection. id like a self tracking gunsight that automaticly tagrets the closest ship in a 30 degree cone and outputs to a moving reticle (not a convntional lead indicator). wireframe only target info box (scans target tracked by gunsight) only showing wareframe model and hull integrity (no subsystem or turret selection). uses normal radar gauge.

also id like to be able to make the weapon energy gauge display ammo for ballistics weapons, maybey split the gauge so it can display both ammo and energy

implement hud changes required for 3rd primary bank and 4th missile banks possible.

thats all i want
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Offline aldo_14

  • Gunnery Control
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Missile camera :D  

Yeah, I know; complete waste of time and effort and doubtless a massive pain in the arse too......

 

Offline Lynx

  • 211
What gauges are currently moveable?
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Carl

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i'd like it if the guns would automatically lock onto and follow the lead indicator if the ship is in a certain cone (specified in TBLs)
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Offline StratComm

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Quote
Originally posted by Nuke
also id like to be able to make the weapon energy gauge display ammo for ballistics weapons, maybey split the gauge so it can display both ammo and energy


This would be cool, but there's a potential problem if someone impliments the third primary.  Primaries can have their own independent ammo supply (in fact they will in all cases) so the gauge needs to be able to display any combination of energy and ammo weapons that the player can possibly come up with.  (One energy (duh), one ammo, one energy and one ammo, two ammo, [two ammo and one energy, and three ammo; if 3 primaries get supported]) Theoretically the energy gauge could always be on the inside and so wouldn't have to move, but the other two slots and potentially the energy slot could be filled with ammo information when ammo weapons are present.  It's not impossible, and I have an idea as to how to graphically impliment it, but it's too complicated to post here.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Nuke

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thats overcomplicating it. its simple, if you have only ammo only or energy only weapons selected its a single gauge and displays the respoective consumeable, if you hav a combination of evergy, ammo, or energy/ammo weapons selected you get the split gauge, one side showing energy, an the other showing ammo. the ammo guages show the average percentage of unconsumed ammo in all selected ammo banks
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Offline StratComm

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But then how do you know if one bank is empty?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Lynx

  • 211
It's probably not easily doable, but I'd like to be able to insert anis with a 256 color palette instead of the standard one with only a few greyscales, and a way to have gauges without transparency.
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Offline Trivial Psychic

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Offline Nuke

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Quote
Originally posted by StratComm
But then how do you know if one bank is empty?


by looking at yor ammo counters :D
that is iff you didnt notice that one of your guns stopped working.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
probably a *true* 3D radar as seen in Battlezone, X-Beyond the Frontier, Aquanox, and co :)
Really just more of eyecandy work, but I like the style way better than the regular Freespace style radar.. for some reason I can see quicker where something is :)
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Offline Lynx

  • 211
3d radars are already implemented.
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Offline WMCoolmon

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Quote
Originally posted by Nuke
also id like to be able to make the weapon energy gauge display ammo for ballistics weapons, maybey split the gauge so it can display both ammo and energy


Pending some testing and likely a bit more recoding, I think I have a solution for this.

It's also compatible with as many primaries as you like :drevil:
-C