Trashman, we've had this argument with you before. I'll address some of the bigger points:
Originally posted by TrashMan
Not completely true. Subspace jumps take a few minutes and can be detected. We seen bofore that ships can hide undetected in-system, thus a carrier would be a completely plausable design.
Subspace jumps take a seemingly arbitrary amount of time, yes. But there really isn't much canonical evidence to support any theory about transit time. I will point out that with subspace tracking, a carrier would be traced very quickly once an enemy ship comes across one of its combat patrols. And tracking only works if an allied ship with tracking equipment is within a limited range of the jumping ship, so you can't count on any kind of early warning.
Originally posted by TrashMan
Where do you get that from? 2 wings of Ursas with Helios outstrip any destroyer in terms of firepower.
But it's rare that a destroyer actually has two wings of heavy bombers available at all, much less ready to go at a moment's notice, armed to the teeth with the most powerful and expensive bombs available. A destroyer's cannons, on the other hand, can be charged up and fired with literally a moment's notice.
Originally posted by TrashMan
the GTVA can allso track ships trough subspace. You allso forgot one thing - subspace drives need time to charge. If a carrier jumped immediately after the Shivan destroyer jumped in, it couldn't follow instantly. that would give the carrier a small head start, and when the destroyer comes after him in subspace, the carrier could make use of the distance gained and it's fighters. Besides, carriers would probably be faster than destroyers...
Shivans have superior subspace technology. Relying on that "head start" to keep your carrier out of harm's way is stupid. For example, the enemy capital ship can launch it's strike craft to jump after the carrier and hastle or disable it until the destroyer's engines recharge for persuit. And why, precisely, would carriers be faster?
Originally posted by TrashMan
Besides, who said that fighters have to take off bunker on planets? Ever heard of fighterbases? (space station designed purealy for housing fighters).
We've got no canonical evidence that fighterbases are practical, if ever even deployed, in the Freespace universe. Arcadia's are the only stations we ever see with a fighter compliment, and those are assumed to be small, police-like outfits. The fighterbase can't retreat, and so is no good when there is no front line to protect it.
Originally posted by TrashMan
Something is bothering me. If subspace speed is nocstant, why can fighters outrung a capship in subspace then? How the hell did the fighters/bombers catch up with the Lucifer then?
That makes no soense at all....
The subspace corridors for system-to-system jumps are somewhat like corridors in normal space; there is an overall "flow" but craft can navigate within them with the same level of thrust and speed as they could in normal space. Fighters are faster than capships, so they can give chase to them in a subspace corridor.
Originally posted by TrashMan
What? In-system jumps are not instant! Every jump takes time - the greater the distance, the longer the time.
All evidence points quite to the contrary, actually. In-system jumps are so close to instantaneous that any tactical advantage that time would allow is pretty much negligable. The only time we even see a ship taking longer than a few moments to arrive is when the Carthage and Dashor come through to secure the Knossos, and then the most logical conclusion is that their delay was due to their subspace drives powering up rather than some transit delay.
Originally posted by TrashMan
A carrier would have multiple fighterbays, so it's practicly impossible to disable them all so fast. Espacially if they are on opposite sides of the carrier.
Oh...and do you forget the 3 axis thingie? What's stoping the carrier to turn up or down and jump?
That's not an arguable point. The Hatshepsut's fighterbays are on opposite sides of its hull, and the Hecate's bay is tucked away where there is practically no good line of sight. So it's a trend that already exists. But without an early warning system (which can't exist in Freespace due to reasons stated above) you'd have to keep a huge variety of craft on ready status, and quite frankly heavy bombers just aren't common or expendable enough to have on deck ready to launch all the time, and that's assuming the flight deck would be available with interceptors and space superiority fighters being deployed all over the system. At any rate, the carrier would be hard-pressed to launch more strike craft than an attacking destroyer (who would have everything available ready to go for the attack) in the time it would take to resolve an engagement.
As for turning out of the way, have you actually played Freespace?
Capship turning rates are abysmal at best.