Originally posted by Jal-18
The amount of differance I'm thinking of between a true-space race and a land-locked one is that of an Ursa trying to hit a Dragon. There's no contest.
You're comparing an Interceptor with a Heavy Bomber????
Now I played one game with the most realistics physics I ever seen. ships you accelerate as long as your thrusters worked and you could reach allmost c. It was hilarious when the speed meter begun showing 7 digit values.

Back to the point - if you ever read interviewws with astronaouts, they will tell you that controling a shuttle precisely is insanely difficult, and they don't even go that fast when theyre around space stations and such. Now immagine trying to pull presice manouvres at 200000km/h with laser bolts with your name on it flying all around.
One more thing - what do you think is better? To have atmospheric fighters and space fighters separate or one multi-purpose fighter that can fly both in and out of atmosphere.
Now, if the same flight control works in both areas, its more easy to train pilots. Otherwise, pilots would have to know two different flying and control technuiques.
I honestly thing that a space fighter that simulates normal aircraf movement in space (+ add strafe..that's easy and not confusing, since you wouldn't be using it in atmosphere anyway..) would be more efficient than a "move everywhere" fighter.
It would prolly be more cost effective, you could train more pilots and build more of them.