Author Topic: Your first post(s)  (Read 2345 times)

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Offline WMCoolmon

  • Purveyor of space crack
  • 213
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For MVEs:
 http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum13/HTML/000889.html


My second post (In a welcome thread):
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Hello...n00b!
j/k.  


And then my third post :lol: Already hard at work, I see...
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Here is how I believe a Knossos works:
A jump point is a collection of [some sort of molecules, energy...?]. This collection is higher than normal space, which is why vessels can travel much farther with jump nodes than in normal space. Each node is linked in some way (perhaps the polarity of the energy, type of molecules?). However, as ships move through these collections of [energy/molecules] they distort them, causing them to dissipate. While the collections dissipate on their own, these disturbances accelerate the process further, meaning that if a large enough disturbance was created, i.e. a destroyer exploding, the pressure would further dissipate the particles, thus making the [molecules/energy] degrade close to the normal levels of [molecules energy;subspace particles?]. This means that the jump node is no longer a jump node, though still linked to its counterpart, which will also be disspated (since they are linked). Any ships that enter these "collapsed" jump nodes will also dissipate, resulting in the loss of all hands, meaning that these nodes are generally avoided. Shivan vessels may be able to travel through these nodes because there subspace drives are more powerful or can temporarily coalesce the nodes enough to stabilize them for transit. A Knossos usues a more advanced technique to coalesce these more permanently. It does this by emitting some sort of energy and using its rotation to draw the subspace particles together in the center, while still emitting the special energy. While emitting this energy, a subspace portal's color may be redshifted due to the larger wavelength from the higher energy in the portal. A side effect of a Knossos is that the higher energy normally results in a more stable tunnel; therefore lower-power subspace drives can be used, and explosions are not as damaging to the portal, though they may cause a feedback surge to the Knossos itself. Also, only one Knossos is needed, since the Subspace particles mirror each other.
I did that a while back on the VBB, but I just registered here a few days ago


:D
-C

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
my first post:
http://www.hard-light.net/forums/index.php/topic,16048.msg308903.html#msg308903

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I know i'm new here, but I do believe I have a nice plot idea that you could all use. The starter campaign can be 10 missions if you like, but it leaves possibilities to be expanded upon :)


second post:
http://www.hard-light.net/forums/index.php/topic,16048.msg308941.html#msg308941

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Excerpt:
Well, the idea is somewhat long, so i'll post the first part.
The setting is approx. 2 weeks after the collapse of the jump node at Capella and the GTVA is in the process of rebuilding not only it's fleets...


and my third post:
http://www.hard-light.net/forums/index.php/topic,16048.msg308941.html#msg308941

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*cheers on the Colossus to victory*
Can't help it- i'm a colossus fan ^_^
I must ask tho, do the SW ships have beam weapons at all? Do the FS2 Cap ships stand a chance against the super-gigantic SSD or even the smaller ISD?? Do the beam weapons have any affect in this or are they totally and completely useless??
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline aldo_14

  • Gunnery Control
  • 213

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Oh boy..Well these are all from the staff forum but given they're all circa 2001 I don't think it matters if they're seen.

Post One.
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To keep things tidy - everything I do to change stuff around here will be tested in this thread...


Post Two.
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Well- to the left you can see my rapid attempt at the admin stars, anyone got any comments? I only took about a minute on them...:D


Post Three.
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What thread? forget it dude


and guys, please lets not go around deleting threads on a whim, it could get really out of hand (potentially). :o

Oh the irony...

So that's a small handful - and my first post in a public forum here was:

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Yeah- certainly interesting, but I can't see it doing anything....

"This is model 5000 or the ZX Super Pro package, it can:

1) make tea
2) Keep the wife/girlfriend happy
3) rule the world
4) anything else you can think of..."


Heh, pretty interesting looking back over the days...

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
This might've been my first:

[q]w00t![/q]

A short time later, I had this:

[q]It's no fun with all these admins around.[/q]

:p

Yeah Kal, agreed. The atmosphere felt quite a bit more pioneer-ish. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Clave

  • Myrmidon
    Get Firefox!
  • 23
    • Home of the Random Graphic
Hmm, that 2 1/2 months went by fast:

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Err.. Hello

sup?

I am teh n00b, and nobody knows me here at all... ;)
altgame - a site about something: http://www.altgame.net/
Mr Sparkle!  I disrespect dirt!  Join me or die!  Could you do any less?

 

Offline Ashrak

  • Not Banned
  • 210
    • Imagination Designs
first

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what do the do do they give capships shield effects like the fighters have and will they worck everywhere????



second

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can you give me a quick tour about what has been hapening for the past yearr



third


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wohoa i love this IT will be a test for my little 4003-points-in-3dmark2001 PC i just love bragging about my PC



note ... ALL on inferno forums ;)

and you can CLEARLY see how much iv changed over the years from my 3rd post ..... my 3Dmark2001 score is near 10 k now
I hate My signature!

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
I don't remember my first post(s) nor can I look into what they were. It is a very, very bad feeling. I keep track on what I wrote in the past in the 'One year ago, at HLP'.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Ashrak

  • Not Banned
  • 210
    • Imagination Designs
Quote
Originally posted by TopAce
I don't remember my first post(s) nor can I look into what they were. It is a very, very bad feeling. I keep track on what I wrote in the past in the 'One year ago, at HLP'.



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What does that ";" mean in the damage field?
I hate My signature!

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
That WAS NOT my real first post. My first account got erased after I experienced some problems with it. It was about two years ago, a few weeks after I registered. Then, I re-registered and my first post with THAT ACCOUNT was WHAT you quoted.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
first post. This was when Inquisitor was recruiting for "Freespace Forever", which I believe was Kaz's idea. A forerunner to Ferrium.

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think anyone who want to get in, should be able to get in

i mean if they have something to contribute, (for example even ideas, scripts etc etc)

i'll send mine in soon


http://www.hard-light.net/forums/index.php/topic,6838.0.html

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Did Ferrium have a predecessor? I don't remember it. Perhaps because I did not even know what the SCP was then?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
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Hello, Im relatively new to the world of "actual" modding, instead I did levels on FRED2 for a while now and am making a current defense mission, which might be really cool, I dont know.

Anyways, I have a serious n00b question. When I try to install the special weapon effects, I dont know where what goes where! I read the instuctions but it just says "Models go in the models folder, ani's and pictures go in the whatever folder" etc, etc. Well, I dont know which files are which, so, I really need help to determine which ones go where. Thanx.


I was shortly greeted by Lt. Cannonfodder.

After that I started arguing about 3D Beams, and the like.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by TopAce
Did Ferrium have a predecessor? I don't remember it. Perhaps because I did not even know what the SCP was then?


When VBB was about to close down, Kazan launched into a bit of a rant about how he was better than DaveB and was going to code a new Freespace game (this was just prior to the source code release); that's what 'Freespace Forever' was.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
First:

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Hi, since the VBB boards are being overun, I've decided to make the move to here!
So, Hi!

(http://www.hard-light.net/forums/index.php/topic,3925.0.html)


Second:

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Your right, it really has gone bad, and I should know, I just came over here and registered.

(http://www.hard-light.net/forums/index.php/topic,3911.0.html)


Third:

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Nice, but the ring that's surrounding the warp is a little too visible, maybe shade that out with some effects, or put more stars over top of it.
But, it's still really good and a whole on better than I could do!

(http://www.hard-light.net/forums/index.php/topic,3920.0.html)

EDIT: Now that I look at my first post, how come everyone else gets the welcome beam, and I get the Freak of Justice? :D And WMCoolmon, I think your second post was in my first post thread! :D

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

  
My first post (bringing back up Axem's FS:Jeopardy)

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:D this is an old thread...who CARES!?
Lol funny. Poor Adam....HEADZ!
I'm new here, I haven't seen Carl around yet. I'll be sure to carry a lot of lunch with me to give him. Does he like cookies?
:p



And the second, I think, when I started the 'girls playing FS' thread...
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Hey FreeSpacers, glad the forums are back!  

There has to be girls who play FreeSpace or the sequel and adore it as much as guys do, right? I'll be damned if I'm the only one out there.  

Is it really so hard to believe? What do you guys think?


And THAT turned into a discussion about rational numbers.


:hopping:
[V] for FS3!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
The oldest I could find is this thread:
http://www.hard-light.net/forums/index.php/topic,524.0.html

Where I said:

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Most already knew...


But that's 3 months after I registerred here... (As Snipes)

First post as Raa (Tor'h):
http://www.hard-light.net/forums/index.php/topic,252.0.html

Where I said:
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   Sounds right to me...


(BTW; I am not new, I changed my name... me = no longer Snipes )


Shortly after, Shrike threatened to delete my account... either one... But never did...
Freelance Modeler | Amateur Artist

 

Offline Gortef

  • 210
  • A meat popsicle
First one was allready a question :F
http://www.hard-light.net/forums/index.php/topic,643.0.html

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Well, I enlarged our Robotech interface to work with the 1024 resolution, and everything seemed fine untill I cheked out the main hall animations. Somehow they doesn't seem to be aligned properly -now in 1024 res- allthough I enlarged all images and animation frames with the same percentage. They move a bit when I move my mouse over them, some move a bit to the right, some a bit to the left and some even a bit down. I tried correcting this by adding some green to the frames, but it didn't help -or I accidentaly still used the old ones  . So if any of you here has any clue what could be the problem, I would really appriciate it if you tell me.
 (etc.)

Second one
http://www.hard-light.net/forums/index.php/topic,3088.0.html

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Whoa nice one... I like that pic where this new ship fires "all" the beams


And the third one (wow... this was something reeaally important..)
http://www.hard-light.net/forums/index.php/topic,3868.0.html

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:lol:
Habeeb it...

 

Offline Roanoke

  • 210