Hey there,
while working on my current or new models within the last few months, I realized (slowly) that my modelling-skills are now being limited again by my texturing skills (and the HTL-FSO), because I can only texture with tilling-method.
So I have to face the reality and must learn how UV-Mapping works at all. Of course no one here can give me a "just do this"-explanation, but I need a point where I can start.
My Goal is to create combined map-files for rather complex models, but how should I begin, I have not really a clue how I should set the UV-Space in Truespace, when I have a complex texture-file (I'm already working with easy combined maps, i.e. a file where the upper part is the hanger-top, and the lower part is the runway, that's working fine).
I'm pretty sure, that no one draws the map-file first and then add it in truespace using the trail-and error-method (that would take ages IMO, and would cost me the rare rest of my hair).
I would appreciate any advice, and especially links to tutorials etc.
What I have currently available in Software is : TS 5.1 and Photoshop 5.2 (because I like it more than PS 7), do I need anything else ?
This may sound stupid, but again, I need only a good starting point and maybe some links, the rest I will somehow figure out myself

Thanks in advance.
Starman©