Well i do all my modeling in 3dmax, then i export into TS. Thats where the hiearchy, lights and textures get set. And my model is a crusier, so i havent really had any problems with TS. The only thing is that when use the scale tool, the lights dont move with the model (probably because you cant modify local lights).
So im just goning to scale it properly then re-aline all the lights.
The only thing i want to know is, do you follow the same rules for "lighting" (using local lights to designate 'Firing Points') when you're using modelview, than you do when using PCS?
As far as i know you, every subobject needs a light, but for the multipart turrets, i dont know if i still need to attach a light to the end of each barrel (Turret01-fp01, Turret01-fp02, Turret01-fp03).