Author Topic: R3 single mission "Apocalypse" Screenshot  (Read 3708 times)

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Offline mr.WHO

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R3 single mission "Apocalypse" Screenshot
Here is a screenshot from mission that should be ready in next 4-5 days.

I need an advice how to simulate a bombarding effect? My plan is to put a cargo container with self destruction+big shockwave but this could work only once. I want that this container produce shockwave once for a while (30-60 seconds), can somebody
help me with this problem??


 

Offline DaBrain

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R3 single mission "Apocalypse" Screenshot
I have an idea, but only if planets can be ANIs, or EFFs. ;)
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Offline Lt.Cannonfodder

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R3 single mission "Apocalypse" Screenshot
Argh! Bad! Bad bitmap!

Please, don't use ordinary planet bitmaps with so large scaling. It looks bad and that's why we've got skyboxes.

This is not meant as offence against your mission. I just don't like everyone seeing the faults on the Narn ;)

 

Offline mr.WHO

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R3 single mission "Apocalypse" Screenshot
Here is a bombarding effect (it will be use in mass scale at the end of mission :drevil:  )





I'm still trying to make that same explosion firing one after another but with no succes :doubt:

Edit: Lt.Cannonfodder:  it don't looks horible to me (or maybe I haven't seen a beautiful one so far :)   ).
« Last Edit: January 09, 2005, 10:07:59 am by 1471 »

 

Offline DaBrain

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R3 single mission "Apocalypse" Screenshot
Is it possible to use animated planets?

I think that would look far better.
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Offline MetalDestroyer

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R3 single mission "Apocalypse" Screenshot
IIRC, Omnicasper have done animated planets for Earth.

 

Offline mr.WHO

  • 29
R3 single mission "Apocalypse" Screenshot
To those who hate centauri(I love them) and love Narn(I hate their fighters), this mission will be availabe from Narn side, it will be called "Salvation".

 

Offline DaBrain

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R3 single mission "Apocalypse" Screenshot
Hmm I might work on an animation for this. I think the TBP team could use it later too.
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Offline karajorma

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R3 single mission "Apocalypse" Screenshot
Quote
Originally posted by mr.WHO
I'm still trying to make that same explosion firing one after another but with no succes :doubt:


Script it. Use of the explosion-effect SEXP should allow you to add explosions where you like, when you like and with as much force as you like.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline mr.WHO

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R3 single mission "Apocalypse" Screenshot
Yeah, I know but I don't want to have 30-60 scripts for 30-60 explosions.
I wan't 3-10 sripts for 3-10 explosions that wil be blowing many times.

I tried to connet explosion-effect with has-arrived/departed-delay for wing with 99 waves. I have a wing that arriving, and then departing. But this's working only for first wave.

 

Offline karajorma

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R3 single mission "Apocalypse" Screenshot
Use a repeating event then. Or if that's too regular for your liking you could try something like this.

every-time
-and
--has-time-elapsed
---When the bombardment starts
---ExplosionTimeVariable(0)
--<
---NumberOfExplosionsSoFarVariable(0)
---Number of Explosions you want
-Explosion-effect
-- +
---lowest x value for the explosion location.
---rand
----0
----Some value
-- +
---lowest y value for the explosion location.
---rand
----0
----Some value
-- +
---lowest z value for the explosion location.
---rand
----0
----Some value
--All the other explosion effect settings
-modify-variable
--ExplosionTimeVariable(0)
--Rand
---0
---3
-modify-variable
--NumberOfExplosionsSoFarVariable(0)
-- +
---NumberOfExplosionsSoFarVariable(0)
---1


Okay. Now to explain it. The event above will make a set number of explosions occur in the bounding box you've specified using the X+somevalue settings at random intervals of about 0-3 seconds.

Any questions? :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline mr.WHO

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R3 single mission "Apocalypse" Screenshot
Well I have to make a decision about this bombardment:

1) make a random single explosion during whole mission (more dramatic :D  )

2) Make one really kickass bombardment at the end of mission ( spectatular and easier to do).

What do you think is better?

 

Offline karajorma

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R3 single mission "Apocalypse" Screenshot
Well after all the work I had to do coming up with the event above I'd hope you'd pick 2 :D

I'd say a single big explosion would be the easier of the two to do though. Depends on what effect you're aiming for.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
R3 single mission "Apocalypse" Screenshot
amazing, will you actually have that mass driver sound charging and firing?

 

Offline mr.WHO

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R3 single mission "Apocalypse" Screenshot
I tried that(basic idea was that thse ships will be firing at the freighter in front fo them with mass driver) but those ships in the backgroud are too far away so you don't see any mass driver effects and sounds. Thats why I use schockwaves for bombard effect.

 

Offline Col. Fishguts

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R3 single mission "Apocalypse" Screenshot
There is a target pof somewhere in R3 for exactly that type of missions.
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