Author Topic: Miranda Class starship WIP  (Read 2598 times)

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Miranda Class starship WIP
Model/Textures - Pneumonic81

In the BC community only P81 created a miranda class. Its low poly and the textures are only 512x512. I'm experimenting rightnow with transplanting the high poly parts of the Constitution mesh into this one. The textures will eed some match up work though.










Oh! The memories!

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Miranda Class starship WIP
There you go, DaBrian and Kalfireth.
"Gunnery control, fry that ****er!" - nuclear1

 
Miranda Class starship WIP
Forgot how fun it is to compose screenshots. Though off topic, heres another movie one of my favorite scenes.


 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Miranda Class starship WIP
Sweet. ;)

And these shots. :eek2: :yes:
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
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    • Hard Light Productions
Miranda Class starship WIP
****.

It's... beautiful. I've seen fully fledged render attempts that look a lot worse than this... and this is in game... fantastic.

 

Offline Falcon

  • 29
Miranda Class starship WIP
:eek: :shaking: :drevil:

 

Offline Roanoke

  • 210
Miranda Class starship WIP
So is that the type Khan nicked in the 2nd film ?

 

Offline Black Wolf

  • Twisted Infinities
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  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Miranda Class starship WIP
Yuhuh.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Miranda Class starship WIP
Oh god, I see the universe ^^
It's beautiful, Omni make us a real time movie with the SCP ^^

 

Offline Roanoke

  • 210
Miranda Class starship WIP
The nacelles should be destroyable sub-objects. that would be pretty neat.

 
Miranda Class starship WIP
Thats why i released this beta version of the model. I need to know how to prepare the model for people use. I no longer have the time to go full force into model hardpointing and TBL'ing.

Who ever wants to TBL this model, tell me what modifications to make for the model.

 

Offline Roanoke

  • 210
Miranda Class starship WIP
The table entry would be quite simple. All you would really need is a destroyed_nacelle sub-object. (I think)

 
Miranda Class starship WIP
So far the only Trek model that has such subobjects is the galaxy class. It was quite a tedious workload. Not only do I have to detach mesh parts, i also have to modify and texture the mesh parts. i must have spent a month working on the Galaxy class to perfection.

What really ruffles my feathers, is the fact that no cohesive, full fledged project have spawned from all these Trek models. I'm guessing there are very few Trek fans in here. Either that or no one is willing to take up the task of creating a complete total conversion.

I don't mind working on these conversions, and believe me when I say "working". Its not as easy as grabbing Bridge Commander models and just plugging them into the SCP engine. I just like to know that my efforts go beyond show and tell.  Vyper recently has created a banner for this potential project in nodewar.com , and I felt flustered that a Star Trek project for SCP is nothing more than a couple of loose ships and an empty (but cool) banner.

::end tantrum::

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
If you need an example I had been working on my version for vanilla back when I made that poll (try search user name Star Dragon). I dount if asked again the results would be much different from back then.

It all comes down to the vision and desire of the few with the available skills being even fewer.

I've secured permission for quite a few models for different fleets and fighters (ie the Gorn RACE for just one example) but my storylines include many arcs and encounters so that takes a huge amount of time. Especially if the models needed are not converted yet and sit on HD's for years at a time. Or worse are pof capable now but need texturing.

There's only one plus though, if you wait long enough eventually things come to pass. You just got to keep your vision alive and regardless of what others say keep doing what you can.

It took a long time to find others who shared those interest so I could do things they way I wanted with the ships I needed (ie Star Blazers, various Trek ships, and now Robotech)

Look what happened to NEXUS, I never stopped since my join date of Mar 2002 and had no staff but since no one remembered or cared it got eclpised by Stithe2000 and is now the Universe Mod (which I have now joined wholeheartedly).

There will always be projects that everyone wants to join,  and others that get some glances but mainly gets passed by. Supply and demand of talent also affects this but that's just the way it is. It's something you learn to deal with otherwise you just get so frustrated you scrap the projects entirely or you walk away for periods of time (I tend to do the later frequently). That's my take on the nature of modding.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Miranda Class starship WIP
most likely people think you will get around to it someday.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Miranda Class starship WIP
I would use it........


.............if it weren't so hi-poly. Unfortunately, that one fact makes it almost unusable in any mission of any form. However, it would make very nice potential for another comic piece (much like Equinox sector) :drevil: ;7
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
Miranda Class starship WIP
Believe me, I would like to convert the  med-low poly stock ships from Bridge Commander and allow for everyone's computer to run it and in addition to that, massive large scale battles and missions. The problem is,  I would be in danger of violating copyright legal stuffs if I use the models from a retail game. "Totally Games" would be on my ass for that one. And if such a total conversion were to get popular, I think they will notice it.

To play it safe, I mostly convert models made by other modders. The thing is, most of the modders made these ships high poly because Bridge Commander had polygon counts that maxed at around 2000 and had very low res textures.

I understand that ships must meet a certain level of playability for mission friendliness. At the same time, SCP is allowing for higher standards now since FS-Vanilla.

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
Miranda Class starship WIP
If full tables and models with proper subsystems and damage on them were done, I'd love to do a Trek-FS2 campaign.

Set during the time of the movies, in command of an Oberth and in the middle of a border dispute with the Klingons and Romulans.

I'd love even moreso to have models from the Enterprise time period done and do a campaign as an Andorian ship. (deal with Orion pirates, Vulcans crossing the border, Klingons, maybe even a few Xindi, etc.)
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Miranda Class starship WIP
wow:yes:
Stop... Hammertime :hammer:

 

Offline Black Wolf

  • Twisted Infinities
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  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Miranda Class starship WIP
I actually played with these mods awhile back, worked up a decent mission too, but I ran into some problems which prevented em from releasing.

1 - I had to alter the balance completely.
2 - Even after playing with the balance, the mission was...well, it's hard to say. It was certainly fun, but very different from traditional FS gameplay, and so I eventually abandoned it. ST isn't about fighter combat, so it's difficult to translate into the FS engine, especially without hostile fighters. (Hint, hint. ;7 )

If you want my advice, decide what you want done to fit around the FS engine (ie. ensure that it can be done with fighter/bomber combat from both sides), then convert all the ships neccesary for it, and you'll be able to recruit FREDders and storyliners.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp