Originally posted by Flipside
LOL Well, my card can handle the extra weight of very high poly Lod 0's, but if theres one thing I hate, it's Doom 3 syndrome, where you have a 'normal' framerate and a 'in-combat' frame-rate...
I guess it´s all hanging on individual systems, isn´t it? My system can handle the load, and so i rather look at ships with a tintsy bitsy more than 10 polys. Because a few people have lowsy systems, should all of us eat out of the smaller bowl?
Perhaps the SCP guys can fix this, by entering a new code line where people with slow systems can choose to use LOD 1 as their lower poly LOD 0. How hard would it be to implement that?
Those with fast systems would run the game on full detail, while slower system users would use the model´s LOD1 as their primary LOD 0. It´s just an idea.
But i still think we should always aim higher, aim at higher detail in making our models, than the other way around. It is very rare these days, to find a gamer with a system that can´t handle a few more polys in a 5 year old game. Why should the majority of us gamers suffer because a few guys can´t handle the extra load?
