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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
that was the slide factor I mentioned :D

 

Offline Deepblue

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Under velocity in the table it usually goes something like (0,0,99) the first two 0's are the X and Y axis speeds. If you want sliding put a number in the first two slots and assign keys in FSO. I did this for TBP and it was kinda fun. However, nothing beats true newtonian physics.

 

Offline Nuke

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
you should be able to fake newtonian physics in game if:
-you set the max speed to the speed of light
-you use muh higher damp factors
-set deceleration to a very high value (to simulate the absence of inertial dampners)
-use acceleration values to indicate engine power

you see its the speed cap that keeps the physics non-newtonian. the only speed cap in reality is the speed of light. you are essentially limited by the amount of fuel you have and the power of your engine. sence freespace doesnt track fuel consumption, you would be able to make the speed of light eventually, but youd leave the mission area or get bored before that happens.
« Last Edit: February 08, 2005, 04:45:22 pm by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
The fuel thing bugs me. Perhaps sexp that disbales the engines after a set time, resetted by support ship.

 

Offline IceFire

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Quote
Originally posted by Omniscaper
The fuel thing bugs me. Perhaps sexp that disbales the engines after a set time, resetted by support ship.

What fuel thing?  The afterburners?  You can just give them a afterburner replenish rate of 0 and then a bit more fuel for duration and then the afterburners never come back after you run out.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline WMCoolmon

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Quote
Originally posted by Nuke
you should be able to fake newtonian physics in game if:
-you set the max speed to the speed of light
-you use muh higher damp factors
-set deceleration to a very high value (to simulate the absence of inertial dampners)
-use acceleration values to indicate engine power

you see its the speed cap that keeps the physics non-newtonian. the only speed cap in reality is the speed of light. you are essentially limited by the amount of fuel you have and the power of your engine. sence freespace doesnt track fuel consumption, you would be able to make the speed of light eventually, but youd leave the mission area or get bored before that happens.


Isn't the ship's inertia still relative to the ship itself?
-C

 

Offline Nuke

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
i didnt say it would be newtonian i just said you can fake it and get something very similar. as i understand it all speeds are relative anyway. without a fast deceleration you could probibly turn the ship and with a lhigh damp factor you will continue to fly backwards. but its not full neutonian. id need to play with it to know for sure.

a full newtonian option would need to come with a fuel tracking for rcs and propultion and object gravity, just for complete realisim and stuff :D
« Last Edit: February 08, 2005, 08:05:34 pm by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Nuke

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
yea you are right, i had pput my theory into practice and not only did it make my ship a ***** to fly. but the physics werent as realistic as i had wanted. none the less high speed, high damp ships are quite intresting to fly, especially in a dogfight :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline IceFire

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
I'd warn you guys a bit.  Newtonian sounds kinda nifty but go and play B5: IFH for a few minutes and you'll get downright bored stiff.

Even realistic combat sims like Lock On Modern Air Combat and IL-2:Forgotten Battles were much more fun than that.

Keep the arcade physics but add the side step controls for an added BSG feel to things.  Make the combat fast, fun, interesting.

I'd suggest that you go for something close to what they do on the show.  Rapid fire, slight dispersion of the shots (very slight), unsyncronized firing, make the damage substantial but not one shot one kill.  I also learned something from doing TBP's tables.... as fast as they do it in the CGI, slow it down a notch.  Keep it game paced.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
ID SAY ALSO add that fisheye thingie perspective, it would give a nice effect to the camera jerkyness that we see in the show.

 

Offline Nuke

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
id perfer a stabilized newtonian mode, where the speed caps and the rotational canceling still in place. and have inertia tracked relative to space rather than relative to object. also add control for breaking thrust instead of being automatic (perhaps making the lesser 10% of the throttle control reverse/breaking thrust). if you cut your engine id like to contiune directional inertia, so you can pull some of those bsg snapturn manuvers. the ship's stabilizer (if enabled) will try to straighten out your flight path based on your lateral thrust values. it would be a nice balence between realisim and gameplay, and would improve the gameplay as it would make alot of cool manuvers possible.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Deepblue

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
B5: IFH is fun as hell with newtonian, even with inertial damp off, you just have to time things right so you don't over swing your target.

 

Offline karajorma

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Quote
Originally posted by IceFire
I'd warn you guys a bit.  Newtonian sounds kinda nifty but go and play B5: IFH for a few minutes and you'll get downright bored stiff.


That says more about B5:IFH than newtonian physics. I got a bit bored with IFH yet I enjoyed fighting in I-War II and I've yet to meet as big a fan of Warhead as myself.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Raptor

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Hmph. One week, two pages, and not a single comment for my Viper.

I know this thread is about the 'reimaged' BSG, but still...

If I'd known that I'd get this responce, I'd wouldn't have bothered...:sigh:
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline karajorma

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
Missed it completely Raptor. It's pretty cool actually (as is the majority of your stuff). Love the cockpit :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Turambar

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
we need to have little tiny puffs of gas for viper turning, for the little rockets firing off
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Deepblue

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
You mean like starshatter? Oh.

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
That is not only addition pof thuster glow point work, but a SCP issue with addition engine entries.... Dont believe anything like that is out yet... Besides... In the heat of battle probably not really going to notice such small details...

 
A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
If small details won't be noticed in the heat of combat, I guess I can delete this subobject for the viper.







Now all i need is a pilot mesh.
« Last Edit: February 15, 2005, 03:20:17 am by 1582 »

 

Offline KARMA

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A cry to the new Battlestar Galactica fans... lets begin the BSG Total Conversion!!!!
holy ****, that's awesome ('cept the trigger:p)