Author Topic: adding to weapons.tbl  (Read 3297 times)

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Offline StratComm

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Oh that's the idea behind the mv_core, just place it in your fs2 root directory and it'll take care of the rest.  Did it still crash when the table file was renamed?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline EAD_Agamemnon

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  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
It doesnt crash if I put in the wpns tbl that does not have my lance beam in it.
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline Trivial Psychic

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Quote
Originally posted by Trivial Psychic
...you don't have any loadout icons selected... which could be your biggest problem.   Grab the $icon and $anim entries from the Kayser or something.

Did you take care of this?  This is an important fix.
The Trivial Psychic Strikes Again!

 

Offline EAD_Agamemnon

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I'll download the mv_core (which will take about 40 minutes with my download rate) and see if that helps...maybe it will.

I'll try that too...
« Last Edit: January 28, 2005, 02:09:38 am by 2479 »
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline StratComm

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Listen to Trivial if the normal table works.  mv_core is very small and it's something you should have, but it's not the problem if the regular table works.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline EAD_Agamemnon

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The table I got that works has (very minor) weapons changes...such as impact effects. I intend to change other non-vital stats at a later time.

I made sure to fill out the proper fields correctly, and with the Lance Beam in the tbl, it boots me to desktop the moment I try to open the game. I put my minorly tweaked tbl into place and it loads just fine.

Am downloading mv_core and got mv_aseffects (which said something about enable single player weapons enhancements...I'm trying to add one).

This is getting tedious...I guess even the real modders get this alot.

EDIT: taking 10 minutes....was gonna get something else earlier that would have took 40...so got my times mixed up

EDIT2: Okay, mv_core is installed. Do I use the launcher and add that to the start up thingy?
« Last Edit: January 28, 2005, 02:35:50 am by 2479 »
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline EAD_Agamemnon

  • 28
  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
Okay. mv_core is in....I put in the tbl with the new beam in it....I get as far as the Orion destroyer being shown for like 1-2 seconds then I get bumped back to desktop.

Will try with the tbl turned into txt...but because my cpu dropping short of memory, I gotta xit my mozilla. But I'll be back either way.

Quote
Originally posted by StratComm
Listen to Trivial if the normal table works.  mv_core is very small and it's something you should have, but it's not the problem if the regular table works.


The regular table works. Something isnt clicking right then when I try to add the new weapon.
« Last Edit: January 28, 2005, 02:47:23 am by 2479 »
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

  

Offline EAD_Agamemnon

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  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
Errr...this will probably make me sound like the next best thing to a dodo...

Just for the hell of it, I took the weapons.tbl info....copied it from WordPad  (which is what I was using to make the new weapon...and repeatedly didnt work for me after I attempted to load), and pasted it in NotePad, saved the tbl....and to my surprise...

IT WORKED!!!! EDIT: Worked one way and not another. (End of EDIT)

The game opened wtih the modified tbl using notepad....now just gotta figure out how to make it the defualt weapon for ALL fighters and bombers...(will make a version for shivans later)
« Last Edit: January 28, 2005, 05:08:15 am by 2479 »
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline Trivial Psychic

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Well, making it default just requires replacing one of the other entries under the default primary entry, to Lance Beam, but if you're planning on playing FS2 or any other campaign with it, you'll have to adjust the campaign file so its available from the get-go.
The Trivial Psychic Strikes Again!

 

Offline EAD_Agamemnon

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  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
How do I adjust the campaign file?
I used FRED and loaded each mission from the SP campaign and made my beam cannon available....but for some reason I can only access the weapon if I do the missions piecemeal through the mission simulator.
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline karajorma

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Go to the campaign editor. Then look in the Initial Status menu. You can set up which ships and weapons are present at the start of a campaign from there.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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