Author Topic: about cockpits...  (Read 15425 times)

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Offline Nuke

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i hope your refering to the new starbuck :D

and padlock mode as well as hat switch pan are very good ideas :D
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Offline WMCoolmon

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It shouldn't be very glitchy. The problem is that the near draw distance was set to a distance of 1.0 - the new builds set the near draw distance to 0.05 for cockpit view, then switch back to normal for everything else.

Padlock view is already implemented, but mapped to the joystick knob thingy by default. You can change that to keypresses in the Misc control options screen.
« Last Edit: January 30, 2005, 12:52:44 pm by 374 »
-C

 

Offline aldo_14

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I did manage to try it after all; seems to work perfectly.

 

Offline Cobra

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well, i guess my cockpit idea is out. :sigh:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Deepblue

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Sorry Cobra, but the future beckons...

 

Offline Flaser

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Don't trash it yet - a good cockpit design, even a scetch can be worth a lot if you put good thought into it.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Cobra

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maybe...
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Nico

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Quote
Originally posted by WMCoolmon
It shouldn't be very glitchy. The problem is that the near draw distance was set to a distance of 1.0 - the new builds set the near draw distance to 0.05 for cockpit view, then switch back to normal for everything else.

Padlock view is already implemented, but mapped to the joystick knob thingy by default. You can change that to keypresses in the Misc control options screen.


It's not glitchy at all, you just need to think the pilot model cleverly, which can be quite a pain actually ( mine wasn't planed that way, and I have to admit it shows, so you'll have the pilot still cut by the close clipping, can't help it unless I redo the pilots head ).

What you have in Freespace is not padlock, it's free view :) ( holding the "0" numpad key and moving around ). Padlock centers the currently targeted ship and tracks it. That is one of those features I think are a must have.

edit: actually, there's one little glitch, but it's because of the way my cockpit is done: the HUD uses a transparent map, and beams and explosions won't show through it. It's not really annoying, but it's worth mentioning I think.
« Last Edit: January 30, 2005, 07:26:49 pm by 83 »
SCREW CANON!

 

Offline WMCoolmon

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Oh, yeah, that sounds pretty easy to do.

As I read your last post I started to wonder... :drevil: would it be possible to make the pilot part of the damage LOD, so he'd drift around in space after the ship got blown up? :drevil:
-C

 

Offline Cobra

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hey, coolmon, i tried that build. WHERE IS THE FRAKKIN' COCKPIT?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Nico

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Quote
Originally posted by WMCoolmon
Oh, yeah, that sounds pretty easy to do.

As I read your last post I started to wonder... :drevil: would it be possible to make the pilot part of the damage LOD, so he'd drift around in space after the ship got blown up? :drevil:


dead pilots? But I've already done that on one of my ships, don't remember which one tho, but one of the debris is a dead pilot :p

edit: I did that on the ezechiel I think.
SCREW CANON!

 

Offline WMCoolmon

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Cobra: make sure that "show ship" is specified in the flags list in ships.tbl so that the cockpit is turned on.

Note that there are only a few ships with modelled cockpits, the rest you'll probably get general weirdness with.
-C

 

Offline Cobra

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oh... include a readme why don't ya :p
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Nuke

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what about ppm support? you could probibly use bob's weapon model code, and render the pilot at the location of the eyepoint (thus would need to be the object center of the pilot model). this allows you to easily replace a terran pilot with a vasudan one. also in multiplayer people could make custom ppms sorta like in quake 2/3.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline WMCoolmon

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-C

 

Offline Cobra

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Pentium Processor Machine? :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Bobboau

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'personal player models' would be my guess.
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Offline Flaser

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We don't have true freelook yet - you should be able to look around and look behind your back through your shoulder.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline StratComm

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The problem is, personal models are pretty much mutually exclusive with a true free-look.  If you can look down without restriction, it becomes all to easy to look through your own neck.  Ideally free-look would be restricted to the cockpit glass (roughly) so that it wouldn't be possible to actually look at the pilot model or the seat.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Flaser

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Uhm...most sensible designs would put a lot of gagues and panels around the pilot, so the model should be built so the legs look nice from the inside too - or cover them up somehow.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan