Originally posted by WMCoolmon
It shouldn't be very glitchy. The problem is that the near draw distance was set to a distance of 1.0 - the new builds set the near draw distance to 0.05 for cockpit view, then switch back to normal for everything else.
Padlock view is already implemented, but mapped to the joystick knob thingy by default. You can change that to keypresses in the Misc control options screen.
It's not glitchy at all, you just need to think the pilot model cleverly, which can be quite a pain actually ( mine wasn't planed that way, and I have to admit it shows, so you'll have the pilot still cut by the close clipping, can't help it unless I redo the pilots head ).
What you have in Freespace is not padlock, it's free view

( holding the "0" numpad key and moving around ). Padlock centers the currently targeted ship and tracks it. That is one of those features I think are a must have.
edit: actually, there's one little glitch, but it's because of the way my cockpit is done: the HUD uses a transparent map, and beams and explosions won't show through it. It's not really annoying, but it's worth mentioning I think.