Space stations (civilian, military, command bases, listening posts, recon sites, cargo depots, SOC headquarters etc…)
Civilian vessels (Personal ships, transport barges, freighters, luxury liners)
Play a mod.
Larger bombers that are around the size of a cruiser and heavily armed and armored but dead slow
Play Inferno.
Carriers (not Destroyers) dedicated to deploying fighters/bombers and then leaving the area of combat).
Play Inferno.
Missile boats (not bombers) that are dedicated to intercepting fighters and bombers from several KM away.
Play Inferno and fly a bomber outfitted with Snipers
"Super" ships, larger than the Sathanas, around the size of a small planet in fact, and capable of massive destruction.
We have the Gargant and life-sized planet models, but we haven't combind them.
Asteroid and small moon bases.
We have the Boadicea.
More varied weaponry including:
Cap-ship missiles, capable of massive devastation but slow and unmaneuverable, launched by cap-ships.
Play Inferno and TBP.
Guns that make use of ammunition (possibly gas?) but are powerful.
The new Maxim does this.
Area effect weapons, bombs that destroy fighters in 1Km radius etc…
Play Inferno.
A "Tesla Coil" that conducts between all ships in the area of effect, but harms friendly ships as well.
Hasn't been done, shouldn't be done.
A complete support for mods of all types, unlimited space in weapons and ship tables easier installation/use of mods by an in-game interface.
We have mod folders and unlimited weapon entries.
A more advanced Readme file for FRED3 and tootips etc…possible an animated "how to" on creating a mission.
Not done.
Personalized graphics for players fighter/fighter squadron, import graphics etc…
Texture replacement does this.
A better system for promotions based on score, and better use of weaponry and ship promotions.
Edit the rank table and use persistent variables.
Interactive terrain:
Black Holes
Not done, should never, ever, ever be done.
Wormholes
Hack the subspace effect.
Spatial Anomalies (see Star Trek)
Could probably be done with sexps.
Planets, Moons, Suns
We have planetary missions and gravity.
Red Giants, White Dwarfs
I would rather not be dragged into a star and incinerated.
Interactive nebula (fly in/out of them)
Not done.
Working Knossos (can be player activated)
Use sexps
More varied Nebula with "interference" similar to the EMP effect, fire, smoke, visually impairing dust, radar-disrupting etc…
Play a mod.
A more involving storyline where the player does not just save the galaxy alone, Full introduction of a squadron with pilots who have names etc.
Modders, are you listening?
Better AI on all skill levels; fix the AI that causes ships to crash into each other.
Not done. But at least they shoot at proper speed now.
All beams in FRED3 should be default "on".
There's a beam-free-all for all ships option.
More "dramatic" music similar to the credits score in FS2, like the music featured in FS. More action in the battle scores etc.
If you don't like it, replace it or play a mod.
800x600 support
Done, but buggy.
The option for player and his/her wingmen to dock in a cap-ship with fighterbay rather than jump out.
Use sexps.
A random background creator for FRED3, create random backgrounds, save previous backgrounds for loading later etc.
Not done.
Better cut-scenes with more action and less dialogue, the dialogue can be presented in mission to allow for more action in cutscenes.
Make your own.
Optional Newtonian physics, with a toggle to turn it on/off.
Impossible with FS engine.
The ability to fly in the atmosphere of planets, and to have mountains and other terrain on the planet that the player could fly around. (Some have said that this would dilute the game, and make it a bit "pathetic, and un-FreeSpace like".
Done.
[qupte]Being able to jump from system to system, or from one end of a system to another just by selecting it (in a similar menu to the comm
menu).[/quote]
Not done.
Exploring planets (see above)
One lie-sized Earth model: $0. One sexp: $0. Watching Earth blow up: Priceless.
A new engine, capable of supporting huge fleets of ships (think - 20+ Orion's as an idea) plus fighters and so on... All this with a minimum of speed loss.
HTL sort of does this.
Support for all the latest graphical features including D3D, OGL, 3DFX, S4 and use of features such as motion blur on the Voodoo 5 and T&l on the GeForce.
Done.
An easy to use ship viewer, allowing the customization/creation of ships (possibly select parts and "stick" them all together to make the ship?)
Not done. Doesn't appal to me.
The ability to fly all the fighters/bombers in Freespace and Freespace2 in Freespace3.
Mod them in.
The ability to fly Shivan craft. Possibly multiplayer only, unless relevant to the story?
Play DreadFul Shivans or wait for Hidden Terror.
Full geo-mod support for ships, so subsystems can be blown of, decal use on ships etc… so lasers leave scorch marks and so on. Ships can be sliced in half.
No geo-mod, but we do have impact decals. Why was geo-mod never used except in Red Faction?
Improved explosion graphics with varying colors. Different shockwaves with different colors/speeds/effects (EMP?)
Done.
Ships break up and drift, exposing decks to open space. Similar to Klingon Academy.
Make a hi-poly model with hi-poly debris.
Better anti-fighter beams that sweeps after craft and doesn't "pulse" on and off.
Not done. AAAf is plenty powerful as it is.
The ability to walk around the cap-ship you are posted on. And to get to a fighter/escape pod in the event of an attack etc...
This is not an FPS.
Add a "camera" which zooms in toward the players ship(s) in the docking bay whilst the mission loads...
Use a cutscene?
A fully fledged cockpit with toggle, and working "dials" etc...
Not done; most people don't want it anyway.
A fighter mounted flak cannon/beam cannon.
Done.
A working fighter bay - if destroyed, the cap-ship cannot launch more fighters/escape pods etc..
Not done.
A cloaking device for ships, so they disappear from radar and from view.
Done.
A "subspace trap" similar to the Interdictor cruiser in Star Wars.
Use sexps.
More varied transmissions from wingmen, i.e. "I've lost rear shields, but I can handle it" etc.
Not done, would probably break things.
Having the same length video transmission as the message.
Done, I think.
Optional "female" gender where "sir" is replaced with "ma'am" etc.
Not done.
Have a real fighter count for large ships. The Sathanas does NOT have two wings of Basilisks only.
It will launch what I WANT it to launch! POWER TO THE FREDDERS!
FS3 should have a branching mission style, where you take different missions depending on your performance in the last one instead of the
mission contents just changing slightly. In doing this you could conceivably complete the game a number of times before you got to fly every single mission & you would have different endings depending on what happened - just like Colony Wars: Vengeance where you had about 6 different endings depending on your skill, but only 2 true 'final' endings.
Play a mod.
Ability to fly cap ships (might loose the "essence" of Freespace?)
Flying a cap sucks.
Skirmish mode, where you get to fly non-linear missions in war. (Similar to WC5's flight simulator?)
FRED it.
Possibility to destroy a fighter/bomber by riddling holes in the cockpit creating a depressurisation. (wouldn't effect Shivans)
Not done.
Compatibility of missiles to ships more realistic i.e.: Helios does not use the same sized launch hole as a Hornet...
Not done, not possible.
Autopilot possibility and capability of manning the bomber's turret. *Can give orders to turret and send 'recommendations' to a Capital ship instead of just depart.
Possibility to be destroyed while entering subspace and not be transparent.
Fighters never order caps in a navy. There is a sexp to give AI control of your ship. The turret thing hasn't been done. I'm not sure about the subspace thing.
When entering planet surface, under eventual gravitational pull, you burn up in the atmosphere.
I doubt that FS ships would have any trouble with reentry heat. They fling low-yield nuclear missiles at each other!
The repair subsystem is a small bay that can house two to three small ships at a time or one large, with small zero-g trained hull repairmen. Weapons and shields are recharged as well (in other words, literally a pit stop).
Sounds too fanciful to do.
Possibility to set an enemy or allied ship partially on fire with thrusters (afterburner only) and temporarily blind them.
Metal doesn't catch fire easily and shields don't burn.
Beam weapons used against asteroids.
Not done.
Stealth missions relying on the player not to make any noise, with sound detector on main HUD.
FRED it.
Spacefaring biological organisms (see - Star Trek, it's full of them).
Stupid idea. No biological organism would dare get into space, let alone attack a fighter. Ejecting pilots might be neat, though.
A built in weapon "modder" for FRED3, you input weapon color/length/radius/speed/power/energy etc. and the program creates a weapons.tbl with the weapon added to it.
Why not write it into the table?
An improved tech room that actually lists the tech of each ship. Allowing players to check it to see ship length/weapon compatibility/weapon stats etc.
Write the stats into the table.
Controllable strategic cannon on the side of some fighters, loaded with disrupter to EMP type cannons. Mouse controlled but when flight controls are used (arrows...) Guns switch to normal in-flight cannons. Only limited view infront. Cannon preferably under a hatch. (May look like Mechwarrior but no Torso
Sounds dumb.
The repair bay cannot repair hull 100%, between 82 and 94 maximum, but sometimes can be easier to die when taking damage to the hull, or even have the hull suddenly break apart at a violent hit and you die.
Support ships can repair hull up to an amount specified in the mission settings.
Movies same and maybe better quality than FreeSpace 1, and possibly in-flight ones that pause the game.
Make your own cutscenes. There might be a sexp for the movies.
[quotePraise, disperse and retreat options in Comm menu. Praise plays a random praise message to the most recent fighter kill.[/quote]
I don't see the point.
The Descent Network developer packs supplied on the CD.
Not SCP-related.
Subtitles during cutscenes as an option in several languages (French, German, Spanish, Italian, Russian and Greek for a few).
Not done.
[quote[A movie option or even replay utilities. Movie as in Descent and Descent 2 Demos.[/quote]
Not done.
Ultimate sound compatibility, options, Dolby surround etc. If possible, use higher quality music, or mp3 CD quality stuff. The music is better that way.
We have OGG music and EAX.
Flyby camera mode like in flight simulators.
Not done.
As you get higher in rank you will not only have the option to command cap ships but entire fleets and you decide where to attack next.
Admirals don't fly fighters.
Planetary assault missions... Cap Ships would have mass drivers.
Done. But the mass drivers should be beam cannons. MDs are not FreeSpace-ish and beam cannons do a lot more damage than B5 mass drivers.
Holding missions in which you have to keep control of planets and/or systems
FRED it.
Explanation of why the Shivans destroyed Capella
Play a mod, pick an explanation.
More special effects in nebula, such as vapor coming of ships wings, fire, gas, exploding gas, nebula/debris and more advanced lightning.
Not done.
[/quote]When a ship is hit by a beam, it should "slide" more. As seen in the FS2 movie when the Lucifer hits the Orion. [/quote]
Not done.
Turrets housed inside the ship (see this thread) Like Babylon5...
Use single-part turrets.
Cap. Ship shields where you hit a capital ship and the shield flashes. And the shield extends out so you need to punch a whole in the shield to actually hit the ship and damage it. This might not be practical in all cases, but would certainly be good. Note that there would be a shield generator sub-system and by destroying that you prevent the shield from re-generating...
We have surface shields.
*snip irrelevant info*
Ability to see how many attackers an enemy ship has by simply looking at the target window (bottom-left), not having to turn until it moves into sight. This is a feature I have missed ever since I finished FS1.
Not done.
Better macros and better hot key system.
This is beyond the scope of SCP.
Ability to lead a full escort of fighters, bombers, cargo ships, iv ships and capital ships.
No fighter pilot ever tells a cap what to do.
Voice communication enhancements, send data when speaking. Similar to the feature found in Roger Wilco, the software detects when you speak in the mike and the audio is sent automatically.
Not done.
A navigation system which gives the ship's direction in 3D. It should work with two 360-degree scales. One for vertical direction and one for horizontal. This feature would be great in missions where one has to rely on the targeting system, such as nebula missions. Especially the covert ops one where one has to use nav buoys to find a ship and rescue it. By obtaining the direction of a nav buoy, the missions would be much easier to to finish. As it is now, it is very difficult to determine how much the ship has turned in either direction. A system of this kind would be really useful. If there also could be a co-ordinate system with an advanced three-dimensional deep space map based on radar readings, I would be very happy. There are 3D maps in the Descent games so why not in FS?
We have 3D radar.
How about a player-controllable beam cannon on a bomber (Boanerges, anyone?) slung under the cockpit. The longer you hold the trigger down, the longer the beam stays on. Normal warm-up/down effects apply. For slash beams, have something like "point ship at 1st position of beam shot, click to set in memory. Press a 2nd time at a different part of the ship to set the 2nd beam target point. Press and hold to engage beam cannon." Max 15 seconds fire time.
Fighter beams.
A variety of countermeasures (cluster mines [a.k.a. a "drop-and-run" Infyrno or Piranha], seeker flares, and the regular chaff pods)
Not done.
Pre-flight loadout allowing you to change the Medusa/Ursa/Osiris turret weapons
Not done.
FRED3 supporting FS1/2 mission importing (this would be tricky, and possibly impossible)
You can convert FS1 missions to FS2.
[Optional] Capacity for task force command, inventory micromanagement, pilot assignments, etc. (for those privileged enough to reach the rank(s) of Commodore to Admiral)
This is not a strategy game. I think that the ranks above Captain should be removed.
Replayability! Ships.tbl to support more than 80 entries (for all you mod-ers out there). More options and operators in FRED3, and maybe a POF generator/editor thingy, perhaps?
It supports 150 now, and there are countless new features and sexps in FRED2_Open.
A random multiplayer scenario generator. Maybe it could also let you plug in a bunch of parameters and then it would go to work.
of RTS games have a similar feature, but those only apply to the actual environment, I'm talking about objectives too.
Not doable.
Multiple-lock missles. Like a Hornet or Tornado except each individual missle targets something different.
Not done.
The node holes (the holes into subspace which ships enter) deal damage to other ships that are too close.
Dumb idea.
The ability to see the pilot of other fighters, like in the FS intro where you see the pilot of the Apollo...
Done with the Herc, Perseus (where did that one go?), and Ezechiel.
More HUD details, for example, to have the ability to change the completely, so that it will show you where you need to fire exactly in order to cut of a certain peace of a vessel (cargodeck, weapons bay, etc').[/quote[
Not done.
A special weapon (or more) with a sole purpose to cut off pieces of a vessel.
Dumb idea.
The ability to actually send messages other than order, to write or pick them out of many none-orders messages.
Why?
Atmospheric missions, for example, strike on a sensor array, or rescuing VIPs from prison facility (located on planet, of course) or eliminating orbital defenses.
It is possible with FS2_Open. FRED it or play Venom's F-22 mod.
When targeting a turret, for example, a missile launcher, to have a HUD indicator tell you how many missiles and what type of missiles is there, or if targeting a beam cannon, the indicator will show when it is about to fire
Not done, caps shouldn't have limited ammo anyway.
The ability to further customize ships, to choose color of hull, engine type, target profile (depending on the ship's material).
Not doable.
A larger variety of messages.
Put them in with sexps.
FS3 on an online service more like the MSN Zone than PXO which should be called LAG [Um... right... -Thunder]
FS2NetD.
FRED 3 can hold more ships (about 200).
150 is all we can do.
More parts can be changed (like Starsiege).
Not doable.
[quote[More races.
Now possible. Make a species_defs.tbl and change the icons and sounds tables to match.
In-game Star Map.
Not necessary in FS.
News report (like Tachyon: The Fringe).
FRED it or play Raider Wars.
Different endings.
FRED it.
Grapping Claw and Tractor beams to grab objects.
Bad idea.
Critical hits.
Worse idea.
Biomaterials that can make bio-armor.
There needs to be a ban on bioarmor in sci-fi. It's stupid.
More ship and weapon description in Tech room.
Edit the tables.
Encyclopedia and personal bios section.
Not done, would break the UI.
Mines.
Done. Use sexps and tables.
Back to Sol and explore more systems.
Play Inferno or BlackWater Operations.
Have Shivans that jump out of transports, capital ships, etc. that attack fighters. [Like the secret movie on the ST CD...]
That was a fricking JOKE.
Ability to "eject" when you are about to blow up and pilot your escape pod around trying not to get hit.
Not dpne.
A beeter system for choosing the appearance of you pilot (e.g. choose from 10 hair types, choose from 10-face types etc).
Not doable.
Rapid-fire cannon on cap ships that fire 4+ times a second.
Play Inferno.
Possibility of finding (and using) Ancient technology...
Play Inferno.
Multiple Language supports (French, German).
Get a French or German copy of the game.
More realistic Damage to fighters/bombers etc. for instance, hit a fighters left engine and it begins to move slower and turn less sharply.
Dumb idea. No need to kick a fighter when it's down.
"Escort Missiles" similar to the Gunboys from D3, only these follow you around acting as mobile turrets. Useful for bombers...
Tables, models, and sexps.
Fly multiple campaigns at the same time.
Not done.
More powerful dumbfire missiles
Table it.
*snip non-SCP-related request*