Topic Review (Newest First)
Flipside I don't mind the idea of a Space MMORPG, but the problem is that you either get the Eve syndrome, where someone picks you off with a vastly superior ship because they are bored. Or you spend 2 weeks jumping from one system to the next practically never seeing a soul. (Though, admittedly, this was a long time ago).
--------------------------------
The designers have attended to those. In the taikodom universe system to system travel is also done by ''jump points'' so they`ll be a focus point as you stated. Asteroids will not only be a natural hazard, youll be able to mine from them and sell your mined goods. So asteroid fields will also be busy places. There will also be space-stations that will be player gathering points.
As for the Eve syndrome they also camed up with a solution for that. The systems have been divided in 4 major layers according to their distance from sol. The fisrt layer is were most of the population live, and were security is enforced by the space patrol. So attempting to pratice ilegal activities in here (such as mass murder) would not be advised. This is not like the no kill zones in other games. When the patrol comes if youre good enough you can battle your way out of it. The patrol is not an overpowered force and human players will be working for them along with the AI. Then theres the second layer where the patrol presence is not as strong as in the first but still present nonetheless. The third one is a no mans land, for adventurers and the forth is the unexplored region of space.
Also theres one point that makes all the diference. Taikodom unlike most mmorpgs is not level based. meaning you dont gain expirience in order to level up and become stronger. Theres none of that. If one player is better than the other its simply because he can pilot better just like in any space sim. An there are not going to be ''much stronger'' ships each one servers a diferent purpuse.
One last aspect of the game is that players are encouraged to start or participate in corporations. The corporations can have many diferent purpuses, they can enforce the law on the distant systems, have mining operations, exploration units and the lists goes on.. So if youre part of a corp or are under its protection the likelyness of getting attacked is low, unless the offending foe have the means to face an army...
Hope that cleared a few things up since the site aint exactly helpfull you guys
