Author Topic: Space Sim  (Read 1010 times)

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Offline Acer

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Check this one out: www.taikodom.com

Its a brazilian game, and the site is only in portuguse. Just go to the screenshot section and take a look. Theres also a in-game video at the top of the screenshot page. Most of the matirial is pre-alpha.

Oh yea and on the main page the ''naves'' link will the you to the ship's section, once there pick one ship. On the respective ship page you can click on the 3d symbol and get to see the 3d model. NoteÇ not all ships have theire 3d models on the site yet.

The game is an space sim base mmorg.

 

Offline Flipside

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Hmmmmm... looks promising considering it's pre-alpha, but I'm not really one of mmorpgs, I like to pay for my games just once ;)

 

Offline Acer

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According to the site There will be 3 packages for the game. One of wich will be entirely free, downloadable from the net. The other two are paid on a month basis. What features will not be avaible on the free version have yet to be determined

  

Offline Mongoose

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Nuts, crappy MMORPGs...why spoil such beautiful models with that type of mechanic?  Give me some real space simmage!

 

Offline Flipside

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I don't mind the idea of a Space MMORPG, but the problem is that you either get the Eve syndrome, where someone picks you off with a vastly superior ship because they are bored. Or you spend 2 weeks jumping from one system to the next practically never seeing a soul. (Though, admittedly, this was a long time ago).

You need much more of a scripted universe, where things actually happen and you can either get swept up in them or not. You need Homeworld-esque AI, where the enemy fleet size changes depending on your own fleet size etc etc :)

I still think the Freespace universe would be good for an MMO, you have focus points in each system (the Jump Nodes)  Ships In-system drive-range could be set by ship-size. You have natural hazards like Asteroids etc, as well as scriptable ones like Shivans. Pirates would lurk on the Traffic lanes and in Asteroid fields. Escorts would earn bounties on a per-kill basis. Most civilian freighters and fighters wouldn't even have shields, or would have very weak ones, etc.

Anyway, I think it would be fun :D

 

Offline Acer

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Topic Review (Newest First)
 
Flipside I don't mind the idea of a Space MMORPG, but the problem is that you either get the Eve syndrome, where someone picks you off with a vastly superior ship because they are bored. Or you spend 2 weeks jumping from one system to the next practically never seeing a soul. (Though, admittedly, this was a long time ago).
 
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The designers have attended to those. In the taikodom universe system to system travel is also done by ''jump points'' so they`ll be a focus point as you stated. Asteroids will not only be a natural hazard, youll be able to mine from them and sell your mined goods. So asteroid fields will also be busy places. There will also be space-stations that will be player gathering points.

As for the Eve syndrome they also camed up with a solution for that. The systems have been divided in 4 major layers according to their distance from sol. The fisrt layer is were most of the population live, and were security is enforced by the space patrol. So attempting to pratice ilegal activities in here (such as mass murder) would not be advised. This is not like the no kill zones in other games. When the patrol comes if youre good enough you can battle your way out of it.  The patrol is not an overpowered force and human players will be working for them along with the AI. Then theres the second layer where the patrol presence is not as strong as in the first but still present nonetheless. The third one is a no mans land, for adventurers and the forth is the unexplored region of space.

Also theres one point that makes all the diference. Taikodom unlike most mmorpgs is not level based. meaning you dont gain expirience in order to level up and become stronger. Theres none of that. If one player is better than the other its simply because he can pilot better just like in any space sim. An there are not going to be ''much stronger'' ships each one servers a diferent purpuse.

One last aspect of the game is that players are encouraged to start or participate in corporations. The corporations can have many diferent purpuses, they can enforce the law on the distant systems, have mining operations, exploration units and the lists goes on.. So if youre part of a corp or are under its protection the likelyness of getting attacked is low, unless the offending foe have the means to face an army...


Hope that cleared a few things up since the site aint exactly helpfull you guys :)

 

Offline mikhael

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nice ships (some of them). What a waste of code, though. Let's see a real space combat sim, damnit. :-/
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