This was mentioned before, but only regarding the faceting problems of submodels.
http://www.hard-light.net/forums/index.php/topic,20741.0.htmlMy problem is more basic: I models something in 3dsMax, export to .3ds, import to TrueSpace, set up autofaceting so everything looks the way I want, convert to .pof using the facet PCS build. Result: The supposedly smoth polys are all weird shaded.
Simple model for demonstrating purpose (autofaceting angle at 55):
In modelview:

As you see, the faceting errors are already visible on the chamfer box.
Ingame:

Now all the ugly shading is visible, but notice how the completely flat mesh is smooth. The faceting effect only occurs when the adjacent polys are bent, thus the shading should be smoothed.
But the crazy part is, that when I create the model in TS, everything works perfectly, no shading woes whatsoever. So the problem lies somwhere in converting from Max to .3ds (or .DXF which I also tried).
So:
- What the hell is actually going on ?
- Is there a converting method from Max to .cob that doesn't cause the errors ?
- Could I somehow force TS to redraw the model, thus fixing the bugs ?