Author Topic: SCP easily benches a 51,634 polygon Galactica!?  (Read 11235 times)

0 Members and 4 Guests are viewing this topic.

SCP easily benches a 51,634 polygon Galactica!?
Its hard to say if its running faster or slower. With the regular build, I was able to get 120 fps with no AA or vertical sync with galactica by itself. What did you attempt to do (besides kill shine maps)?

I do find it strange that in both builds I get more fps reduction when there are 5 fighters on screen (1800 polys each) than a single 50k Galactica. The screenshot below would be running 120 fps without the Vipers on screen.
« Last Edit: February 07, 2005, 05:04:12 am by 1582 »

 
SCP easily benches a 51,634 polygon Galactica!?

 
SCP easily benches a 51,634 polygon Galactica!?
Current build (disabled specular to make it fair)


Your provided build


Got a boost of 7 fps. Activating Speculars in the current build drops framrate to 42 fps. Its progress nontheless.

BUT LOOK AT IT. Thats a total of 300k polys your looking at! Now I'm realy baffled. The screen with the Vipers have a total of 50k (BSG) + 14k (7x Vipers).

Thats 64k running SLOWER than a a screen with 300k. Perhaps its an AI thing stealing CPU cycles?



Made tweaked spec maps.... purdy 120 fps of Galactica!



NOTE: This will NOT be used in the BSG Project. 50k is a bit too much considering the FPS drop caused by the fighters. But it is the reference model I'm using to build a 15-18k version which will use the SAME texture base (will uberize) which come from the ZOIC's (BSG's chosen animation studio) renders.

This model was made by  "MadJohn"  for a BSG ship pack for Bridge Commander.
http://bridgecommander.filefront.com/file/Reinvisioned_Galactica_Ship_Pack;36087
« Last Edit: February 07, 2005, 06:50:38 am by 1582 »

 

Offline Falcon

  • 29
SCP easily benches a 51,634 polygon Galactica!?
But me wants it!

:eek:

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
SCP easily benches a 51,634 polygon Galactica!?
hmm, that build I posted KILLS shinemaps?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
SCP easily benches a 51,634 polygon Galactica!?
Well, it kills the feature, not the actuall textures.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
SCP easily benches a 51,634 polygon Galactica!?
I don't supose you'd be able to tell me what the MaxSimultaneousTextures device cap is on your card?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
SCP easily benches a 51,634 polygon Galactica!?
How do I find that info out?

 
SCP easily benches a 51,634 polygon Galactica!?
It's 8 simultaneous textures.

Some other infos:
MaxTexture: 4096x4096
MaxAnisotropy: 16
MaxTextureBlendStages: 8
MaxActiveLights: 8
MaxStreams: 16
My Sytem

Wer das liest ist doof!

  

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
SCP easily benches a 51,634 polygon Galactica!?
well then that isn't it... /*puzzeled*/

the thing is that build is suposed to fix shinemaps on the radeon cards. and it has 1/3rd the render passes, so it should be quite fast as well... hmmm I heard that nVidia cards had odd VS suport
« Last Edit: February 07, 2005, 10:42:38 am by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Inquisitor

SCP easily benches a 51,634 polygon Galactica!?
Technical glitches aside, that still looks fantastic.

I mean FANTASTIC.
No signature.

 
SCP easily benches a 51,634 polygon Galactica!?
Bob, I tried the build on a different computer with a Radeon 9500 pro. It fixed the shine mapping on that computer. Kills it for my nvidia.

 

Offline Anaz

  • 210
SCP easily benches a 51,634 polygon Galactica!?
:lol: seems that we've got round 2 of the graphics card wars...

My highly uneducated guess is that either the AI or the engine glows is killing performace, as your galacticas don't seem to have them. It'd be interesting to put engine glows on the galacticas/remove them on fighters, or change them back to FS2 defaults, and see what the difference is.

Great job here omni, and I want to see modeled ribs ;) :yes:
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 
SCP easily benches a 51,634 polygon Galactica!?
I must say this is outstanding work Omniscaper. :)

 
SCP easily benches a 51,634 polygon Galactica!?
Danka

 
SCP easily benches a 51,634 polygon Galactica!?
I think this means that FS2 is now ATI ONLY LMAO! but yea i noticed that about the PCs specs nowadays.

so i think most pcs in todays standards can run efficently.

 
SCP easily benches a 51,634 polygon Galactica!?
It better not be. I bought my Geforce just to get shinies back on my FSO.

 

Offline Flaser

  • 210
  • man/fish warsie
SCP easily benches a 51,634 polygon Galactica!?
Quote
Originally posted by Anaz
:lol: seems that we've got round 2 of the graphics card wars...

My highly uneducated guess is that either the AI or the engine glows is killing performace, as your galacticas don't seem to have them. It'd be interesting to put engine glows on the galacticas/remove them on fighters, or change them back to FS2 defaults, and see what the difference is.

Great job here omni, and I want to see modeled ribs ;) :yes:


IMHO that isn't likely. The thruster graphics aren't really different from the rest of the effects - just a texture rescaled it shouldn't be a performance hit.

What truely benches my system are the ani-files. Though strangely I can manage Lighty's ani-glow's fine, while the smoking particle ani truely knocks the air out of my poor card.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
SCP easily benches a 51,634 polygon Galactica!?
Wow, slow to spot this. Awesome... amazing what FSO's capable of these days.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Flipside

  • əp!sd!l£
  • 212
SCP easily benches a 51,634 polygon Galactica!?
It also shows how a well-made shine-map can almost take the place of a bump-map.

It still amazes me that FS2's shine capabilities are beyond those of 3DS Max & Lightwave, which can only use a greyscale. In a way, you've actually found a very fast way of doing radiosity... which is pretty stunning!