Author Topic: Contest entry: GTCv Ilmarinen  (Read 2362 times)

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Offline Jabu

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Contest entry: GTCv Ilmarinen
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GTCv Ilmarinen
Polygons: 1034
No. of textures: 7 (modified FS2 textures)
Software: Blender, textured in trueSpace 4.02
By: Jaakko "Jabu" Pukkila

 

Offline Jabu

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Contest entry: GTCv Ilmarinen
Already converted to FS2, but needs quite a lot of poly pinching  

(Accidentally used Triangulate. Stupid, stupid, stupid idea.)

 

Offline Fineus

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Contest entry: GTCv Ilmarinen
Wow! that front "cannon?" looks really nice, I look forward to seeing it in-game  

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Offline Jabu

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Contest entry: GTCv Ilmarinen
It's supposed to be a railgun  

 

Offline IceFire

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Contest entry: GTCv Ilmarinen
Might I suggest some sort of detail top and bottom.  It just looks a little underdetailed in one area and well detailed in others.  My critique  
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Fineus

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Contest entry: GTCv Ilmarinen
Thats true, but maybe just a couple of flak turrets to break things up, nothing huge - I kinda like the sleek yet bulky outline it has  

Or, if you plan to make a COB or something out of it, you could go to town with fins and radio masts and guns and stuff  

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Offline Jabu

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Contest entry: GTCv Ilmarinen
I've already got some nice turrets on it  

Not in that version, though. I need to texture my original copy so it's poly count is lower for FS2.

I've got a few small anti-fighter beams on the top and bottom. I didn't want anything that really stands out.

 

Offline aldo_14

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Contest entry: GTCv Ilmarinen
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