Author Topic: RTS feel for Inferno  (Read 3989 times)

0 Members and 1 Guest are viewing this topic.

ive been looking in to making a new flag type for capital ships, so that you can issue similar orders to, say, a corvette or destroyer, only not have the game think the big ship is a fighter. I tried changing the hecate's flag from "destroyer" or whatever it is to "fighter". It worked fine for a few minutes, then as the ship took more damage, the game crashed, and exited to windows.

My best guess is that because the hecate also has the flag "big ship" (so that it can use its beam cannons) and i changed it to a "fighter", that made the game crash, cuz it was going to say "taking damage, request cover!"(you know, when a fighter starts taking heavy fire, the pilot sends a distress signal)

Anyways, i was wondering if there is a way to make a new flag. So, hypothetically, if you were captain of a cruiser and could fly fighters in defense of your ship, you could tell your ship to stop attacking a certain target and fire on another target, or escort a capital ship, or form on your wing(move to designated location) in order to give an added RTS feel to the game - kinda like a combination action-strategy game, like Urban Assault and the Uprising series.

Does anyone see what im getting at by any chance?:drevil:
Stardust, the Sword of Vengeance[A starship combat addict]

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
What you'd want to do is currently constrained by the engine; capital ships can't be ordered around by a fighter pilot since their purpose in missions is almost always scripted.  If a mission is poorly designed, you can actually command anything corvette and below to attack a target, but that's the only valid way it'd work.  You could probably change the Hecate into a Corvette and do what you're wanting to do, but it's not how Freespace is typically used as its strengths do not lie in any kind of RTS environment.

Oh, and a Hecate crashes the game if it's a fighter because it has too many turrets; fighters can have 7-8 subsystems get damaged, beyond which the game will crash.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
i can see clearly now, the brain is gone.....

I see, but it would be cool if you could command ships from your fighter. I mean, all (arguably) you need to do is create an event, change the do-nothing method to change/beam-free-all and then enter the name of the ship in question. That will activate the ship's beam cannons, without specifying what it should attack with them.

What im interested in doing is creating a flag where you can command capital ships similarly to fighters, but without the limitation imposed. yeah, i guess you could say that it can be done with poor scripting, but think about it - you're the fleet commander, and you're right in there, mixing it up with your forces. Anyone tried Uprising or Uprising 2? you build bases on planet surfaces and teleport in tanks, troops, fighters and bombers, as well as killer satellites and nukes in a fight to destroy the enemy bases.
Stardust, the Sword of Vengeance[A starship combat addict]

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Yes, have Alpha 1 boss the caps around because after all, everyone knows admirals take orders from fighter pilots...:rolleyes:

I think the idea of capships telling people what to do is stupid. If you're in a position in which you can tell starship captains what to do, you aren't going to be flying a fighter.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 
im not disputing that, im just picturing a kind of game smiilar to Urban Assault or any of the Uprising series games. You command your forces from your host station(UA) or from your tank(Uprising).

Yes, capships behavior is always scripted in order to make missions more interesting, and add realism to a game, but you can activate a ship's beam cannons by selecting the "beam-free-all" method, and selecting which ship in question it is going to be.
But you guys already know that :o
Stardust, the Sword of Vengeance[A starship combat addict]

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Quote
Originally posted by Woolie Wool
Yes, have Alpha 1 boss the caps around because after all, everyone knows admirals take orders from fighter pilots...:rolleyes:

I think the idea of capships telling people what to do is stupid. If you're in a position in which you can tell starship captains what to do, you aren't going to be flying a fighter.


Errm... Darth Vader? [hint]

... Just to remember people to keep TCs in mind when talking about modifications to the source code. It's fine for the FS universe that fighter pilots can't order capships, but there might be others where it might make sense. And if you're worried about that it will screw up scripted missions - all possible orders can be deactivated in Fred, so if the mission is really carefully designed, it still won't be possible. And for old missions - well, make it off by default, as most new features.

[OK, I'm possibly in the wrong forum with this post ... ;) ]


[edit: And another answer to a thread the age of which I didn't realize...  suppose it's time to get pretty nervous :shaking: ]
« Last Edit: March 04, 2005, 05:04:46 pm by 1266 »
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Alpha 1 is not a Dark Lord of the Sith.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Not that this is related to anything Inferno, but what would be nice would be the ability to intelligently communicate with capships.  Requesting support fire, for example.  You should never be able to tell a warship what to attack though, or where to go, as that's why the things have a captain (you actually can command Corvette-level and below to attack specific targets, as I've pointed out before, and if enabled you can tell any ship to depart.  It doesn't help the realism or even the playability factors at all, in my experience).  But being able to tell a transport to go ahead and dock since hostiles have been cleared, would make sense.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Woolie Wool

  • 211
  • Fire main batteries
That makes sense, but giving orders to a capship does not. The captain of a major warship would be at least two ranks above Alpha 1 and probably 20-30 years his senior.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Zarax

  • 210
What about when you get promoted to admiral?
That would place you above most of the food chain
The Best is Yet to Come

 
I'm admiral!

 

Offline KappaWing

  • Lost in the nebula
  • 28
  • 1000101
Quote

What about when you get promoted to admiral?
That would place you above most of the food chain.


That's one thing that bugs me about Freespace. Why the heck would an Admiral be flying around in a weak fighter?

Quote

I'm admiral!


You forgot the [sarcastic] [/sarcastic] tags!

Either that or you made a mission in Fred where you get a trillion points for blowing up one fighter. :lol:
"Your efforts to interdict me have failed, papacy. Pentagon, engage propaganda drive."
"Now, Protestant scum, you will see the power of this fully armed and operational Papal Station!"

  

Offline Ypoknons

  • Ancient
  • 28
    • http://www.xwaupgrade.com
I've always wanted to port FS2 or Inferno to the HW2 or Nexus engine, personally.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline mr.WHO

  • 29
Quote
Originally posted by Ypoknons
I've always wanted to port FS2 or Inferno to the HW2 or Nexus engine, personally.


:D:D:D:D:D:D

http://www.hard-light.net/forums/index.php/topic,27852.0.html

 
Quote
Originally posted by KappaWing


That's one thing that bugs me about Freespace. Why the heck would an Admiral be flying around in a weak fighter?



You forgot the [sarcastic] [/sarcastic] tags!

Either that or you made a mission in Fred where you get a trillion points for blowing up one fighter. :lol:


Actually, I truly did get to the Admiral status, and with Triple Ace, and with every badge at least once. I can post a picture up if you don't believe me.

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW