Author Topic: Multiple Ship Docking  (Read 16013 times)

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Offline übermetroid

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This should be a forum to thank Goober5000, not to complain about broken stuff or things not working or anything else....

Thats just me thinking though.....
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Offline Black Wolf

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Quote
Originally posted by Trivial Psychic
So if the Isis (for example) has a mass of 1 unit and the Typhon has a mass of 50 units, then when the 2 are docked together, they should each beassigned a mass of 51 units.  Now that we have multi-docking, this problem will become even more obvious.


This could also be applied to rotational times.
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Online Goober5000

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Quote
Originally posted by Trivial Psychic
Here's another problem that came to mind.  Its actually something that's been there since retail, and I've brought it up on a few occasions in the past, but this new innovation makes this problem more obvious.  It relates to how the mass of ships doesn't get altered even if its docked to something greatly different from its own.  For example, open up FRED and place an Isis docked to a Typhon.  Then load yourself out with a kinetic weapon and shoot at the Isis.  The transport will flip around just like normal, but it'll take the Typhon with it, causing the much larger vessel to be flipped around like a beach ball or propeller.  We need the mass of 2 or more docked objects to be added together.  So if the Isis (for example) has a mass of 1 unit and the Typhon has a mass of 50 units, then when the 2 are docked together, they should each beassigned a mass of 51 units.  Now that we have multi-docking, this problem will become even more obvious.
The masses have already been added together and have been since retail.  The problem here is moment-of-inertia.  This would have been fixed except I have no idea how to work with tensors.  Find CP5670 or someone skilled in math, and you might have a better chance.

Until then, listen to übermetroid. ;)

 

Offline Trivial Psychic

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I'm afraid the "Shock and Awe" phase passed some time ago for me, as I stumbed onto this back in early January.  At coders' requests, I kept mum about it (with the exception of some cryptic statements, amidst others), but I've had all the time since then to think about the advantages, pitfalls, and areas for improvement that have come along with this great achievement.  I'm only now getting the oppertinuty to express them.
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Offline Setekh

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Ha, I got it! Welcome to the highlights. :)
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Online Goober5000

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Finally!  Thanks. :)

 

Offline Setekh

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And he says he can't make a good image... :D
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holy fu-ckin god.

 

Online Goober5000

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Quote
Originally posted by Setekh
And he says he can't make a good image... :D
Eh, 1) I was lazy, and 2) I didn't have Photoshop handy at that time. :p

 
HEY WHERE CAN I DL this build GOOB!?!

 

Online Goober5000

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Um...

First of all, if you had checked the Lightning Marshall internal forum during the contest, you would have seen an Announcement with a link to the build. ;)

Secondly, read the first post...
Quote
Originally posted by Goober5000
It's in CVS and can be seen in any of the builds published since January 25.  And it'll be in 3.6.6, which we hope to release in a couple of days.

 
Quote
Originally posted by Goober5000
Um...

First of all, if you had checked the Lightning Marshall internal forum during the contest, you would have seen an Announcement with a link to the build. ;)

Secondly, read the first post...


I did but i was a bit lost, i also havent been in Lightning Marshalls internal for along time due to school and work related issues. SO i was unaware of this. RL(TM) had me occupied.

 

Offline Woolie Wool

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OMG this rocks! Just think of the possibilities:

-A station that has fighters docked to it. When you approach the station, the fighters undock and attack you.

-Stations made out of smaller parts snapped together like Lego blocks. The different ways parts could be attached would allow for countless configurations. You destroy the station piece by piece.

-A destroyer or corvette being towed by several Argo transports.
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Offline ZylonBane

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So... wait. Does this mean you can chain-dock ships?

Also, I think it would be better if the HUD read "DOCKED: n SHIPS" instead of "DOCKED: n OBJECTS".
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Offline karajorma

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Problem is that would look strange for cargo containers, stations etc.
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Offline Sandwich

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Online Goober5000

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:)

Yes, chain-docking is possible, although you need to set a mission flag.  This is so that missions without chain-docking can be optimized to not check for it.

Except I'm wondering how much the optimization is needed.  Perhaps I'll remove it, since it's probably not as processor-intensive as, say, graphics.

 

Offline FireCrack

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And my question again

How does the hud show this?
actualy, mabye not.
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Offline Taristin

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It's been answered three times. Read.
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