Author Topic: Multiple Ship Docking  (Read 16024 times)

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Offline Goober5000

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Quote
Originally posted by Trivial Psychic
Will 3.6.6 have a build of FRED that has full support for the simultaneous docking?
Unfortunately no.  You'll be able to edit the initial status in Notepad (once I fix a small problem) but FRED's not going to be working for a while yet.

 

Offline Anaz

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you can actually use the inital docking in FRED, as I figured out while trying to play with the AotD entries (that weren't pretty enough to be considered IMO...so they weren't), you just have to set it in order of the dockpoints. I forgot which order you have to set it in (0 to n or n to 0) but it seems that it doesn't check for multidocking errors if you do it right. It will show up as multidocked in the mission, but you can't move anything after you've multidocked in fred or it doesn't work.
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Offline FireCrack

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Hey, how does the hud show this?
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline Goober5000

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Look at picture #2 in the first post.

 

Offline Mongoose

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I can't get over how much the SCP team rocks. :D

 

Offline Primus

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You, Goob, are the man :D :yes:

 

Offline Goober5000

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Thanks. :)

FYI, after searching through the various multiple docking threads in the past, I came across this tidbit:
http://www.hard-light.net/forums/index.php/topic,16765.msg321743.html#msg321743

That, in turn, lead me to search the FDL, where I found this:
http://ml.warpcore.org/fdl/199806/msg00220.html
I assume that the mission in question is "Running the Gauntlet".

Rather interesting to see the problems people originally had with it. :)

 

Offline Kie99

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So that's what the Mystery Special Feature was.
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Offline aldo_14

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Quote
Originally posted by vyper


****. Me.

I can't even begin to imagine how many pots of coffee that is. How many bags of Doritos...


I'd estimate about 230-300 IME.
:D

 

Offline Taristin

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So... now to see what happens with this.
Freelance Modeler | Amateur Artist

 

Offline ├╝bermetroid

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AMAZING!!!!! Good job!   :nod:
« Last Edit: February 14, 2005, 07:51:42 pm by 1241 »
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Offline StratComm

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Precisely what we don't want to say to Goob right now :rolleyes:
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Turambar

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well, weve got Bobb's rudimentary implementation of shaders, which will eventually give us the bump-mapping we all want so much (but will unfortunately require ANOTHER set of textures for each ship)
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline WMCoolmon

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Quote
Originally posted by ubermetroid
Amazing....

So whats next?  What can be taken off the cant do list?


A working FRED, hopefully. :p
-C

 

Offline TrashMan

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Hey, since you're fixing FRED, could you fix that nasty bug with nebulas not showing? It's so tedious to have to load the mission again and again just to set up a few nebulas!
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Offline NGTM-1R

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You know, it's really quite amazing when you think about it. We have a bunch of freelance coders here who, even granting that Volition built the engine, have accomplished more then Volition ever did. And they've made it look easy. Maybe it hasn't been easy, but to us poor uninitiated SCP players, it's looked easy.

*snaps to attention, salutes the SCP team*
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Offline TrashMan

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True, but they had like, 10 years to do it and no pressure... + knowledge of newer graphipc tricks and stuff..

FS2 looked swell in the time when it came out.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Taristin

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I won't even begin to pick out the things that are incredibly wrong with that statement... :wtf:
Freelance Modeler | Amateur Artist

 

Offline Setekh

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Man, highlights still won't add. :sigh:
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Offline Trivial Psychic

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Here's another problem that came to mind.  Its actually something that's been there since retail, and I've brought it up on a few occasions in the past, but this new innovation makes this problem more obvious.  It relates to how the mass of ships doesn't get altered even if its docked to something greatly different from its own.  For example, open up FRED and place an Isis docked to a Typhon.  Then load yourself out with a kinetic weapon and shoot at the Isis.  The transport will flip around just like normal, but it'll take the Typhon with it, causing the much larger vessel to be flipped around like a beach ball or propeller.  We need the mass of 2 or more docked objects to be added together.  So if the Isis (for example) has a mass of 1 unit and the Typhon has a mass of 50 units, then when the 2 are docked together, they should each beassigned a mass of 51 units.  Now that we have multi-docking, this problem will become even more obvious.
The Trivial Psychic Strikes Again!