Author Topic: What makes campaign designers tick?  (Read 5573 times)

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Offline Arnav

  • Slightly rusty technology
  • 27
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    • http://www.3dap.com/hlp/hosted/techsup
What makes campaign designers tick?
I love Freespace2, will love it for many years to come, and appreciate the excellent community has spawned, the campaigns it has created, is creating and the ideas it has for campaigns that will be someday created.
But what makes people like them tick? They make huge campaigns with cutscenes (if UA and MT deliver, which I'm sure they will), voice-acting, professional MODs.
Yet nobody gets paid, nobody gets a job. Rather, we spend extra time lovingly making these creative brainstorms.
Why?!  
I think we do it for the appreciation, the sense of having done something worthwhile for a few hundred or a few thousand people all over the world.
What do you think?


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- Arnav Manchanda
ICQ: 6228797
Creator of Technological Superiority: http://www.3dap.com/hlp/techsup
- Arnav
Creator of Technological Superiority: http://www.3dap.com/hlp/hosted/techsup
"At least I have job" - Unidentified Soviet Flak Trooper before being prismed.

 

Offline Styxx

  • 211
    • Hard Light Productions
What makes campaign designers tick?
At least for me it's for personal satisfaction. I enjoy doing these things so much that even if absolutely noone was interested on it I'd keep doing.  

My original objective was to create a whole new game, but since it's way harder (and more time consuming) to do that, I picked the best game on the genre and decided to expand it, put a few of my own ideas in it. And somehow I managed to convince a lot of good people to help me...  
Probably away. Contact through email.

 

Offline Jabu

  • One of our many cases
  • 29
What makes campaign designers tick?
I'm not exactly putting much focus into anything.

 

Offline heretic

  • 26
    • http://www.warpstorm.com
What makes campaign designers tick?
by the way, how is MT going?
VBB survivor: June 1999 until the end. Only banned 2 or 3 times (I think)

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
What makes campaign designers tick?
I do it for the ladies.  That's why there's so little progress.  

As for MT, things are progressing pretty nicely.  
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
What makes campaign designers tick?
Read "The Cathedral and the Bazaar" written by Eric S. Raymond [the keeper of the Jargon File] you will understand CLEARLY why we do it

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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon

Alliance Productions
http://alliance.sourceforge.net
Did you say you wanted your head used as a soccer ball?
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Jabu

  • One of our many cases
  • 29
What makes campaign designers tick?
 
Quote
Originally posted by Kazan:
Read "The Cathedral and the Bazaar" written by Eric S. Raymond [the keeper of the Jargon File] you will understand CLEARLY why we do it
I think like... half the computer world has read that. I haven't been able to find it myself.

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
What makes campaign designers tick?
I don't need no steekeen book to tell me why I do thing.  I told you, I do it for the ladies.  
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Sushi

  • Art Critic
  • 211
What makes campaign designers tick?
Well, my limited modding/mission designing comes from the fact that as much as I would like to work on developing games from scratch, I don't have the skills or time to do it. Game development is fun.  

I seriously doubt that I will every do game development professionally, but I think that modding fills a nice niche because it makes amateur game development possible...as a hobby. Which is probably enough for me, and a lot of other people.

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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod
Sushi's Freespace Zone-Future home of loads of cool stuff.

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
What makes campaign designers tick?
It's a stretch of talents to work in the media, it also requires much talent to create a plausible plotline that can be displayed in it's correct context.

Unfortunately, nearly every single campaign in current existance lacks in this department. So many are over-concerned with the mission design when they forget what truly moves them through the mission.

With Twilight plot and pacing were the primary factors.

Unfortunately some projects currently in development do not put as much time as required in this, and either fall as cliche' or poorly planned in this manner.

Eventually, the magic formula will be found, until then there is Twilight  

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Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
What makes campaign designers tick?
Pimp.  

I have plenty of campaign ideas... I just need to learn Fred.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
What makes campaign designers tick?
I have a problem with it, I begin to work in FRED2, then I rapidly get bored with it and move on to modding something. I guess mission making just isn't my scene  

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  - ICQ: 57179504
Co-Creator:  Hard Light Productions
Webmaster: Sounds of Thunder

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
What makes campaign designers tick?
I wish I could just say that and leave it at that, but I have... plans...
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Starwing

  • Guest
What makes campaign designers tick?
Whenever I "dive" into a new sci- fi universe my head begins to spill out other stories taking place in this universe, or stories in an own universe, elements from other stories.
I need to get them into something substantial somehow, and since I am a bad, no, a worse story writer I do it with something that I'm goo at, 3D design, either as renders or as game mods.

 

Lt. Cmdr. Snipes

  • Guest
What makes campaign designers tick?
For me, it's 2 things. First, the sense of giving something (however awful   ) to the community. Second, the enormous sense of satisfaction you get from realising you've done something no one else ever has - this also applies to the 2 other games I've MODded half-seriously, Escape Velocity (a shareware Mac game which used to have a HUGE active modding community, sadly now nearly extinct) and XWA. Unfortunately both of these required too much in the way of graphical or programming skill for me, and my projects lie unfinished. What I love about FS2 is that you can literally sit down for 5 minutes with wordpad and FRED and create something new, different and exciting. I've yet to find another game with anywhere approaching its MOD-friendliness.

 

Offline Sushi

  • Art Critic
  • 211
What makes campaign designers tick?
Dang, I'd love to be able to turn out an exciting mission in 5 minutes.  

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Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod
Sushi's Freespace Zone-Future home of loads of cool stuff.

 

Offline Arnav

  • Slightly rusty technology
  • 27
  • 2
    • http://www.3dap.com/hlp/hosted/techsup
What makes campaign designers tick?
 
Quote
Originally posted by Sushi:
Dang, I'd love to be able to turn out an exciting mission in 5 minutes.  

Hehe, that's how long it takes me to load FRED2/FS2 together for mission testing.


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- Arnav Manchanda
ICQ: 6228797
Creator of Technological Superiority: http://www.3dap.com/hlp/techsup
- Arnav
Creator of Technological Superiority: http://www.3dap.com/hlp/hosted/techsup
"At least I have job" - Unidentified Soviet Flak Trooper before being prismed.

 

Offline Ice Heart

  • Neo-Terran
  • 24
What makes campaign designers tick?
I enjoy contributing something to the community.  I rather like the feeling of a job well done and knowing that someone will enjoy all the hard work that I put into a campaign or mission.
A single death is a tragedy, a million deaths is a statistic. -Joseph Stalin

Chocalate covered Headz...crunchy on the outside, juicy in the middle...the Vasudan's favorite snackfood.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
What makes campaign designers tick?
 
Quote
Originally posted by Setekh:
Pimp.    

I have plenty of campaign ideas... I just need to learn Fred.    

*Waves his hands and jumps up and down like a crazy monkey*

By the way, Setekh, have you tested my mission yet? I need to know if more Shivans are needed for the crazy people out there.

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...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence Webmaster
NeoHunter<                        [b][email protected][/b]                                      >
Not to mention a FREDder!  

[This message has been edited by NeoHunter (edited 05-23-2001).]

 

Offline Sushi

  • Art Critic
  • 211
What makes campaign designers tick?
More Shivans? Nah, just make the ones you have harder.  

Actually, that only works when you only have to worry about yourself. Fighting fewer, thougher enemies is fun, but your wingmen just can't handle it.  

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Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod
Sushi's Freespace Zone-Future home of loads of cool stuff.