Author Topic: Bump mapping  (Read 6820 times)

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Offline Kai

  • 24
Thanks to the SCP Freespace 2 now has the enviromnental mapping. So what about bump mapping ? Is it possible?

For those who don't know what I am talking about:

http://freespace.virgin.net/hugo.elias/graphics/x_polybm.htm
Just another FS2 maniac

 

Offline FireCrack

  • 210
  • meh...
We're getting there, bob has IIRC alraedy created a system in wich bumpmapping could be implemented, or somthing to that effect.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Bump mapping is waiting for an overhaul of the texture system. At the moment FS2 has to make repeated passes in order to put in all the features we already have. Adding bump mapping or normal mapping would require yet another pass which would slow the game down even more.

The overhaul is going on at the moment though so don't that it's just an excuse :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline FireCrack

  • 210
  • meh...
^is there going to be a new integrated texture/shader format with this overhaul or somthing? anywhere where i can get the specifics on it?
« Last Edit: February 14, 2005, 05:15:46 pm by 2073 »
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
actualy the texture system isn't the bottle neck for bump mapping, I do intend to implement a shader system that would allow bump mapping sooner than later, but this wouldn't be the first progect of mine to fail.
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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
When bump mapping is implemented, I'm going to cry. I promise. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Kai

  • 24
Me too, Setekh. Me too.
Just another FS2 maniac

 

Offline Liberator

  • Poe's Law In Action
  • 210
As long as you can tell the difference I will too.  But if it's implemented like it is in Renegade , I'll smack you....;)
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Renegade has bump mapping? ;)
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Offline Kai

  • 24
One question: can anyone tell me the difference between Bump mapping and Environmental bump mapping ? Is it the same feature?
Just another FS2 maniac

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
environmental bump mapping is a different version of bump mapping. it simulates bumps by shifting the reflection map over by a certain amount in specified areas.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Kai

  • 24
ehm..thnx so what looks better? and do all the newest graphics cards support both these functions?
Just another FS2 maniac

 

Offline Roanoke

  • 210
G4MX doesn't pixel shaders, which if IIRC, is a factor.

 

Offline Kai

  • 24
oh yes the pixel shaders and the whole DX9 stuff...will those things be implemented?
Just another FS2 maniac

 
Err... doesn't DX8 do Pixel- and Vertex shader, too?
I've an "old" GeForce 3 which already have those features...
And AFAIK DX8 should already support this...
Well... Okay... DX8 Supports the GF3 version of shaders (version 1.1?) and for higher shader versions we really would need DX9...

Wait... OGL can do that, too ;)

 

Offline Falcon

  • 29
Problem with Direct X 9 is that you would have to have a video card that supports it. ;)

 

Offline Kai

  • 24
and who does not have such a card today;)
Just another FS2 maniac

 

Offline Singh

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Offline Flaser

  • 210
  • man/fish warsie
*Raises hand

Add me to the list.
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Offline Kai

  • 24
Just another FS2 maniac