Author Topic: BSG Turrets. (@ Omniscaper)  (Read 10533 times)

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BSG Turrets. (@ Omniscaper)
Damn!! Theres 8 more mounted in the front! How should I handle the smaller turrets? I don't think modelling them is realistic, considering their numbers.

 

Offline Turambar

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BSG Turrets. (@ Omniscaper)
little blocks with little textures on them

edit: or, maybe just a little 3-rectangle business, i can do textures to pretty that up
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Offline WeatherOp

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BSG Turrets. (@ Omniscaper)
What do they look like?
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Offline Deepblue

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BSG Turrets. (@ Omniscaper)
I'm thinking 3 rectangles.

Progress on new "big" turret. I decided to use some more polies to pretty is up because:
A. Its highly visible.
B. There are not as many of these guys.

Polies stand at 553 (triangulated).


Get the model below:
http://www.freewebs.com/expeditions/BSGturretnew.max

  

Offline Deepblue

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BSG Turrets. (@ Omniscaper)
Quote
Originally posted by WeatherOp
What do they look like?


Look at the pic above and look between the ribs.

 

Offline Drew

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BSG Turrets. (@ Omniscaper)
Quote
Originally posted by deep_eyes



um dude, theres more than 3 railguns. mind u the ship itself i believe has 20+ lateral (the pontoons) turrets-but these arent the same size as the above turrets, theyre more like the colossus side turrets or the diemos's mini-turrets, the 4-8 on the top and the 5-or so on the bottom of the battlestar.


he means the rails on the guns, not the railguns on the ship. According to his picture, there are only 3, not 4.
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Offline Drew

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BSG Turrets. (@ Omniscaper)
yeah i should have read the thread before posting stuff out of my ass
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My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

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Offline Deepblue

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BSG Turrets. (@ Omniscaper)
Yes, you should. :p

 

Offline Deepblue

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BSG Turrets. (@ Omniscaper)
if there are too many small turrets you could probably get away with having a small pyramid (with the bottom face cut off to save polies). Not even having any barrels or anything.

 

Offline Deepblue

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BSG Turrets. (@ Omniscaper)
Hmmm, would it be possible to have the turrets "pop out" before firing (using Bob's animation code)? That would be sweet!
« Last Edit: February 22, 2005, 11:39:58 am by 944 »

 
BSG Turrets. (@ Omniscaper)
YES... it would... that and subobject LODs. Bob? :)

 

Offline Roanoke

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BSG Turrets. (@ Omniscaper)
*wishs someone would spend this much time and effort doing the original, the true (!!) BSG*



:sigh:

 
BSG Turrets. (@ Omniscaper)
Oh boy....  FINE!!!

Here is something I started a couple of days ago:



 

Offline Deepblue

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BSG Turrets. (@ Omniscaper)
Mk. 1 for the mod? (yes I know its an original mk. 2 but you could use it as a mk. 1)

:D

 
BSG Turrets. (@ Omniscaper)
Yes, this model will be used in the mod, at least the teaser campaign. If you watch the mini-series carefully, you DO see her in the museum scene in the background.

 

Offline Flipside

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BSG Turrets. (@ Omniscaper)
God, I missed those Toilet Rolls ;)

Looking Good Omni :)

 

Offline Col. Fishguts

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BSG Turrets. (@ Omniscaper)
IP is gonna love you for that :nod:
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Offline Getter Robo G

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BSG Turrets. (@ Omniscaper)
BTW in the NEW BSG game you STILL go back and use original MK I as well as the Colonial Bomber, plus the original Galactica cause you are Lt Adama back 40 years ago in the Great War. So they still used the designs they just dumped the main story elements. I'll pick up the game probably next year as I have a list to get through first...

Oh I almost forgot. How about missile ports that animate,  opening and closing for the anti-capship nukes? I'm not sure how many the new Galactica has but the old one had like 2-4 tubes per side they fired as a broadside. Plus the Two Anti-Capship bow beams (rarely used as they were so power intensive).
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Offline Deepblue

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BSG Turrets. (@ Omniscaper)
So, Omni, are you going to texture those turrets or should I make it my first texture job?

 
BSG Turrets. (@ Omniscaper)
By all means, go for it. Just give me your final textures, and I'll encorporate them into BSG's main texture files. I'm trying to keep at most 4 large texture files for the BSG. It helps keep vid memory usage low.