Author Topic: Gargant Killing Thread: How?  (Read 14599 times)

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Offline Kie99

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Gargant Killing Thread: How?
Go on, before I started typing randomly I had actually intended for this to be a serious thread.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Woomeister

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Gargant Killing Thread: How?
There's only 3 of us left working on it, and not much has been done recently. So a 3rd chapter will entirely depend on when chapter 2 is completed.

 

Offline NGTM-1R

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Gargant Killing Thread: How?
You mentioned awhile back you needed FREDders and you were going to put out a call...and never did...so that's kinda your own fault...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Woomeister

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Gargant Killing Thread: How?
I'm still waiting on a complete mission doc, there's no point asking for freders until they have something to do.

 
Gargant Killing Thread: How?
How bout collapsing a subspace node while the Gargant is in subspace? :)

 

Offline Mr. Vega

  • Your Node Is Mine
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Gargant Killing Thread: How?
Nah. The Gargant is so big it bulges outside the tunnel into...something else:nervous:
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline Kie99

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Gargant Killing Thread: How?
Quote
Originally posted by Viper1000
How bout collapsing a subspace node while the Gargant is in subspace? :)


When a node is collapsed the ships within the tunnel are spewed out. (Ending cutscene of FS1)
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Col. Fishguts

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Gargant Killing Thread: How?
Quote
Originally posted by kietotheworld


When a node is collapsed the ships within the tunnel are spewed out. (Ending cutscene of FS1)


Erm...no. The fighters were flying out by themselves.
And the Lucifer wasn't spewed out, the node collapsed when she was halfway out.
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Offline Kie99

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Gargant Killing Thread: How?
The fighters entered the node after the Lucifer, therefore they should have exitted subspace after the Lucifer, but they didn't they exitted at the same time.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Woomeister

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Gargant Killing Thread: How?
Quote
Originally posted by kietotheworld
The fighters entered the node after the Lucifer, therefore they should have exitted subspace after the Lucifer, but they didn't they exitted at the same time.

Uh if that was true then the fighters shouldn't of been able to catch the Lucifer either.

 

Offline Kie99

  • 211
Gargant Killing Thread: How?
You can move in subspace but how far you move doesn't effect when you exit subspace, otherwise the Lucifer would have moved to exit the node faster.

Note the speed of the Lucifer
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"Like I said, no hard feelings"

 

Offline Woomeister

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Gargant Killing Thread: How?
It doesn't make sense to me to be in front of the Lucifer, but having to wait another 5 minutes or so to jump out.

 

Offline StratComm

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Gargant Killing Thread: How?
I've seen the shot of the lucifer with its speed reading 0 too many times... the "anchor" of subspace missions, i.e. the capship around which the mission takes place, should move or not move depending on what the mission designer has in mind, nothing more.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Woomeister

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Gargant Killing Thread: How?
I think the Lucifer not moving was probably more so the AI bombers could do their job without killing themselves as the AI seems better at attacking stationery capships.

 

Offline Kie99

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Gargant Killing Thread: How?
canon>opinions :p
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Striker

  • 27
Gargant Killing Thread: How?
Yeah I was about to suggest the subspace idea. But we don't know how fast subspace transmissions work, so there would be a problem co-ordinating when to destroy the node after it has entered. Of course, the GTVA could always create a subspace weapon of their own and use it to take out Gargy.
...lurk

 

Offline T-Man

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Gargant Killing Thread: How?
Remember that the background is moving along around you, so perhaps Capital ships can only move at the speed of the subspace tunnel (I.e. 0 in subspace) while smaller fighters are capable of manuvering due to their small size.

Or, maybe a capital ship is the centre of the subspace tunnel we see, with their reactors being the source of the subspace disturbance (in this case, the Lucifer was). If so, then maybe strike craft (fighters and bombers) can actually "surf" the tunnels of larger vessels.

As for the Gargant thing, there's is no such thing as an undefeatable enemy. It'll be dealt with one way or another. As for how, i'll just wait and see what the Inferno team comes up with.
CAUTION: Rabid Imagination!

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Offline Kie99

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Gargant Killing Thread: How?
I can see why the Black Hole idea wouldn't work, after all what would the player do?
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 
Gargant Killing Thread: How?
They'd say "****." and get crushed.

And it always seems SO slow when you're moving backwards in subspace. It's the tunnel patterns... I know...

 

Offline Havock

  • 27
Gargant Killing Thread: How?
how about poking it?