Sorry for bumping this old thread up, but I think it's better to continue this here instead of making a new one.
WCS would also be in need of a working cloaking effect. Currently we skipped the kilrathi-cloaking fighter (actually my favourite

) completly in the mod and the mission-script. But I think that this is a real loss to our project, so I just wanted to ask if you guys are actually planning on doing a cloaking system let's say within the next 15 months or so

If we knew, that it would come someday, then we can at least model the fighter and built it into the script. I'm harassing Phreak for some time now, but he now said that his original cloaking code isn't addaptable into the HT&L engine.
Even if his old code had some nice effects (from what I see from the 3 pictures he once releases

), I think it would be already sufficient having a ship vanishing
slowly before your eyes, compared with some cloaking-sound effect. Nothing special, just let it fade out in 2 or 3 seconds (no instant vanishing).
From what I read here, Bob's enviroment-code could already be some start for it, I guess more complex would be, making it useable on AI-Fighter and/or with SEXP so another FRED-Change would be required too (would be cool if AI-Fighters with cloaking capability will cloak from time to time to get behind the player, but AFAIK changes to AI aren't easy at all). Question is, what will happen with the thrusterflames ? Will they vanish too, or will they be visibile even when the ship is cloaked ?
Like I see it, this could be a good improvement for every project, and besides us TBP needs something like that too for the shadows, when I read it correct in the other forum.
So, if you guys can give us at least some hope, I would really appreciate that

Thanks.
Starman©