Author Topic: FS does have anti-gravity  (Read 7257 times)

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Offline aldo_14

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FS does have anti-gravity
Doing some digging through the old FDL....
http://ml.warpcore.org/fdl/199807/msg00194.html
[q]>What is the technology level of the GTA overall? For example, do any of the
>following "sci-fi" things exist?
>
>* Genetic engineering

Sure.

>* Artificial intelligence

Sure, have that today in computer games, right?

>* Advanced robots
>* Hand-held energy weapons

Sure.  Although the most effective ones are still projectile-based.  Energy
weapons are too big to be hand held.

>* Cryogenic freezing of living organisms (and recovery, of course).
>* Anti-gravity

Sure.[/q]

EDIT; also, all  3 nodes from Sol were destroyed by the Lucifers explosion.  that's from a pre-FS2 post (July 1998 or so), may I add.  I'm amazed there's not someone here who's already red & remembered this stuff...

EDIT2; then they changed their mind; http://ml.warpcore.org/fdl/199808/msg00110.html
« Last Edit: February 25, 2005, 11:44:35 am by 181 »

 

Offline Fergus

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Can we give em headz dispensers, the GTVA has noticed a worryingly rapid ammount of pilots without heads in the ranks.
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Offline Mongoose

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Anti-gravity, at least, might provide a fitting reason why Freespace ships would be capable of atmospheric flight.  We all know that there's absolutely nothing aerodynamic about, say, an Ursa. :p Some sort of anti-grav technology would enable atmospheric flight without worrying about aerodynamic craft.

  

Offline Carl

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that and people walk around in the main hall.
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Offline WMCoolmon

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There's definitely some sort of anti-gravity tech, or else fighters would need wheels to land. It doesn't seem like they turn off the gravity when ships fly into the main hall.
-C

 

Offline Taristin

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Magentics?
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Offline Nuke

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it might be contact plating, you have to be touching it for it to work. the secret of anti gravity is not to scew with gravity itself, but to create a force that could simulate it.
 
for atmospheric flight you could probibly warp your shields to create an airfoil effect. not that youd need to, just use your subaspace drive and jump into orbit:D
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Offline Taristin

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Heh, and take out large chunks of land, liek the In Amber Clad did when it jumped in New Mmbasa :p
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Offline Deepblue

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It wasnt the In Amber Clad that initiated the jump, that was Regrets ship. They just hopped alongside the covieship as it jumped. That was a cool sequence though.

 

Offline Fury

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Amber Clad? Mmbasa? 'Covie'? = Halo 2?

 

Offline Mad Bomber

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Mmkay. He speaks of "bad stuff" happening to the systems beyond Ross 128. I think this Shivan pocket in R128 was one of the direct causes of the Luyten New Alliance's formation in '36 (or maybe before). The Luytenese colonists (and the fleet sent to protect them) fight for their lives against a merciless Shivan horde, with no factories yet capable of producing Avengers or shields, and few GTA supplies forthcoming.


Say, that'd be an interesting campaign to fight through. Someone could do that. Start off fighting Terran bandits (backwater system, oldish equipment) and get thrust into fighting the Shivan Swarm with your pathetic little ML-16s, Furies, and Phoenix IV's.

(No, this isn't my Side Project. But you're welcome to use this plotline if you want.)
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Offline Mongoose

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Quote
Originally posted by Carl
that and people walk around in the main hall.

That's called artificial gravity, not antigravity. :p

 
 

Offline TrashMan

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Interesting...very interesting...they planned mecha for FS3?
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Offline aldo_14

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Quote
Originally posted by TrashMan
Interesting...very interesting...they planned mecha for FS3?


Apparently they were planning some sort of terrain engine for FS2 for quite a long time during development, too, but it was decided against. (I think I forgot to link to that one)... and that the nebula effect was a toss-up between itself and a gas giant atmosphere.

The only specific stuff I can remember about FS3 from any other source is a brief interview mentioning ships big enough to have their own gravity.......

 

Offline Cobra

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Re: FS does have anti-gravity
Quote
Originally posted by aldo_14
EDIT; also, all  3 nodes from Sol were destroyed by the Lucifers explosion.  that's from a pre-FS2 post (July 1998 or so), may I add.  I'm amazed there's not someone here who's already red & remembered this stuff...


:wtf:
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Offline NGTM-1R

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FS does have anti-gravity
Quote
Originally posted by WMCoolmon
There's definitely some sort of anti-gravity tech, or else fighters would need wheels to land. It doesn't seem like they turn off the gravity when ships fly into the main hall.


Why would they need wheels? They can just do what spacecraft today do: match vector and acceleration, then ease in at very low relative speeds. If the support ship can dock with me while I'm moving at any speed less then 20 m/s, and destroyers move at 15 m/s, then I don't see why they'd need wheels when they can manuver well enough to get two ships together without even a noticible bump.
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Offline WMCoolmon

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FS does have anti-gravity
But the people and things in the main hall don't seem to be made for or acting like they're in a low-G environment.

Edit: http://www.descent-freespace.com/goodies/gallery/mainhall/main0244.jpg

(Danger: HUGE)
http://www.descent-freespace.com/goodies/gallery/big/stillmainhall02.jpg
-C

 

Offline Goober5000

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FS does have anti-gravity
Antigravity and artificial gravity go hand-in-hand, I would think.  If you can do one, you ought to be able to do the other.

 

Offline aldo_14

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Re: Re: FS does have anti-gravity
Quote
Originally posted by Cobra


:wtf:


What?!

Don't post :wtf: smilies without making a point, sonny jim.

Quote
Originally posted by WMCoolmon
But the people and things in the main hall don't seem to be made for or acting like they're in a low-G environment.

Edit: http://www.descent-freespace.com/goodies/gallery/mainhall/main0244.jpg

(Danger: HUGE)
http://www.descent-freespace.com/goodies/gallery/big/stillmainhall02.jpg


Would that smoke be rising up in a non-G environment, anyways?  I would think without gravity it'd just sort of dissipate into hanging particles rather than a solid column.