Author Topic: FS does have anti-gravity  (Read 7337 times)

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Offline karajorma

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FS does have anti-gravity
Quote
Originally posted by WMCoolmon
But the people and things in the main hall don't seem to be made for or acting like they're in a low-G environment.


When ever someone claims that they're using magnetic boots etc I simply point to the sparks in the FS1 mainhall. There's absolutely no way that those sparks would follow that parabolic course unless the orion is under roughly 1G.
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Offline comic

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FS does have anti-gravity
Also look at the difficulties experienced by astronouts today even on short missions. They suffer bone wastage and would become practicaly unable to operate in a gravitational enviroment after less than a year.

Now consider that in your whole time in FS2 or FS1 you never go or hear of any crew or ship going planet side. So you would be in space for hugely long periods of time, sertainly enough to be unfeasible for a human crew to operate effectively without artificial grav.

Its common sence that for long term space flight you either have to spend most of your time exersising and still lose bone mass or invent artificial grav.  Look at B5 no warship without Grav is considered viable for long missions as the crew cant operate.

This leads inevitably to the conclusion that for the fleets of the GTA and GTVA to operate efficiently they would have to have Grav on their ships.
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Offline Cobra

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Re: Re: Re: FS does have anti-gravity
Quote
Originally posted by aldo_14
What?!

Don't post :wtf: smilies without making a point, sonny jim.


Sol doesn't have 3 nodes. don't direct me to the thread where you discussed this.

i looked at all the FS1 and FS2 cbanims that showed Sol on it. none of them showed more than 1 jump node.
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Offline FireCrack

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FS does have anti-gravity
Probably some kind of feild generator in the decks.

Magnetic? electric? some other force? mabye NWF or NSF
actualy, mabye not.
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Offline Cobra

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FS does have anti-gravity
actually, it's "something compression" i forgot what the first word was.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Goober5000

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Re: Re: Re: Re: FS does have anti-gravity
Quote
Originally posted by Cobra
i looked at all the FS1 and FS2 cbanims that showed Sol on it. none of them showed more than 1 jump node.
Then you didn't look at the FS1 cbanims... :rolleyes:

 

Offline aldo_14

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Re: Re: Re: Re: FS does have anti-gravity
Quote
Originally posted by Cobra


Sol doesn't have 3 nodes. don't direct me to the thread where you discussed this.

i looked at all the FS1 and FS2 cbanims that showed Sol on it. none of them showed more than 1 jump node.


READ.  THIS.  LINK.

http://ml.warpcore.org/fdl/199808/msg00110.html

Understand?

 

Offline karajorma

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Re: Re: Re: Re: FS does have anti-gravity
Quote
Originally posted by Cobra
i looked at all the FS1 and FS2 cbanims that showed Sol on it. none of them showed more than 1 jump node.


You really need to look again. The 3 nodes to Sol is one of the biggest errors in FreeSpace.
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Offline Cobra

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Re: Re: Re: Re: Re: FS does have anti-gravity
Quote
Originally posted by aldo_14


READ.  THIS.  LINK.

http://ml.warpcore.org/fdl/199808/msg00110.html

Understand?


kinda...
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline aldo_14

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FS does have anti-gravity
Alright.

It's simple; FS1s maps shown multiple nodes (3) to Sol; DS obviously, and 2 others (one of which was IIRC Beta Aquilae).  That's why the end cutscene says 'nodes' plural.

When it came to FS2, volition toyed with the idea of keeping the 3 nodes, and explaining that they were sufficiently sensitive to be collapsed together (like dominos); they decided this was too complex and to go with the single node arguement.

The FS1 briefs, incidentally, were made before the nodemap was finalised.  That's why they don't match the official map.

 

Offline StratComm

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FS does have anti-gravity
Besides the fact that jump nodes to Sol have ABSOLUTELY NOTHING to do with this argument, the insistance that the community is wrong on these things is quite misplaced Cobra.  We've had all of these arguments multiple times, and some theories just work better than others.

On the note of antigrav, I could point to half a dozen things in the FS2 mainhall that would require some kind of gravity-like force-field to accomplish.  The elevator (why would you need it if gravity wasn't constant across the decks), the black guy sitting in a chair (magnetic boots won't do that), and the fact that all of the equipment and ships in the hanger are sitting on the floor or some rack-like surface pretty clearly indicate that there's artificial gravity of some kind.  Similarly with the sparks and smoke in the FS1 mainhalls, you wouldn't have sparks fall nor smoke rise without a force acting on everything (including the air) in a fashion much like true gravity.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Cobra

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FS does have anti-gravity
it's probably air compression or something like that. "artificial gravity" i think has something to do with air compression.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
FS does have anti-gravity
Read up on your physics, please.....

The air pressure can be caused by gravity, but hardly the other way around, at least AFAIK.

EDIT: Erm, timewarpage. this is a reply to Cobra's post.
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Offline Cobra

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FS does have anti-gravity
i get ya. although i'm only in 8th grade, i ain't in high school yet :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline redsniper

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FS does have anti-gravity
^^ this explains so much
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FS does have anti-gravity
The largest problem with 'artificial gravity', is that it's...well...artificial. Gravity is a physical law; we've quantified gravity, but only in terms of mass, because that's how gravity exists - sufficient mass. in order to have gravity comparable to earth, you have to have an object equal in mass to that of earth. So, any notion of ships being large enough to possess noticeable gravity is out of the picture.
Therefore, you have to find a way to create the PULL of mass on an object, without actually HAVING the mass required.  This is why every artifical gravity theory comes with a great big honking WTF??!?! at the end of it. Where's the mass coming from?  You couldn't just have it in one spot, either - assuming it was possible to have an object or field that is SO dense, it holds the same gravity as earth - this obect or field would have to be concentrated absolutely equally around the whole of the ship, unless all spacecrafts were round. otherwise, you'd have everything on the ship pulled toward the center of the mass, wherever this 'gravity making thingy' is located.
Of course, this would also mean that the ship would be at least as heavy as earth; God forbid it ever tries to approach another spacefaring object, or stellar body. For that matter, how would it MOVE? You'd have about as much luck trying to attatch jet engines to earth itself, and hope it can generate enough thrust to move us.
Put simpy, it's very difficult to justify artificial gravity, in it's truest sense - even though all deep-space exploration would depend on it, especially freespace.
The way real world physicists get around this, is by either (theoretically) magnets on boots, or (more realistically) centrifugal force. This second form utilizes a spinning compartment, wherin the decks, or rooms, are positioned so that the floors are on the inside edge of this spinning room, and the momentum itself holds everything to the side of the compartment. This is utilizing the principle of momentum, however, not gravity. The B5 series uses this process, as did 'mission to mars' the popular, yet stupid, movie. (insert flame here)
However, freespace ignores both ideas.
The ineresting part is the infamous 'hallfight' cutscene. in it, it's apparent that Elysium transports do not 'create' gravity (an impossiblity, besides), nor does the shivan ship, and the space marines are shown using magnetic boots. however, in an (earlier? later? can't rememver) cutscene, the wing leader of your squadron onboard the Galatea is shown pacing as he's giving you your briefing, while the pilots are sitting down.
So, we're led to believe that Warships of sufficient size somehow create gravity at will, even though even the most extreme methods of doing so (like dark matter, or trans-dimensional material, or fields designed to emulate gravity)would render the ship immobile and dangerous to any object it approaches.
The only viable theory is listed above, somehow creating a directional, and short-ranged, field that SOMEHOW replicates the effects of gravity, WITHOUT effecting anything beyond it's range, which makes little sense, because gravity is gravity. Perhaps a form of this would be the use of magnetics in a more creative sense, like hallways that hold you down, but roofing above that repels you, due to the field generated by an IMMENSE electromagnet. But, this of course, does not take into account the smoke and particle details listed in previous posts.

So, FreeSpace not only ignores physics, but contadicts the physics it has made up or altered. such as flight.




To be fair, so has Star Trek, Star Wars, and 99% of all the other space licences. The funny part is that each licence finds a very creative way to solve SOME problems, such as distance, and the speed of light, and a totally, bafflingly stupid way to solve others, such as 'listing' ships (star trek 6), or gravity.  Sometimes the theories used, especially for flight physics, or power generation, are quite ingenious, even plausible. But some are just...stupid. Like Gravity. And the effect a laser beam has on the human body. And shields. This doesn't mean that the genre should go the opposite direction, and sacrifice gameplay mechanics (ala X2), but some of this is just plain silly Oh well. We'll get over it.

Please excuse the long post.
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Offline WMCoolmon

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FS does have anti-gravity
Quote
The largest problem with 'artificial gravity', is that it's...well...artificial. Gravity is a physical law; we've quantified gravity, but only in terms of mass, because that's how gravity exists - sufficient mass. in order to have gravity comparable to earth, you have to have an object equal in mass to that of earth. So, any notion of ships being large enough to possess noticeable gravity is out of the picture.
Therefore, you have to find a way to create the PULL of mass on an object, without actually HAVING the mass required. This is why every artifical gravity theory comes with a great big honking WTF??!?! at the end of it. Where's the mass coming from? You couldn't just have it in one spot, either - assuming it was possible to have an object or field that is SO dense, it holds the same gravity as earth - this obect or field would have to be concentrated absolutely equally around the whole of the ship, unless all spacecrafts were round. otherwise, you'd have everything on the ship pulled toward the center of the mass, wherever this 'gravity making thingy' is located.


*Chuckles* I can't help but think that that's what people probably said about lightning/electricity.
-C

 
FS does have anti-gravity
Meh, true enough. It's the nature of scientific discovery; you gotta think outside the box. Who really knows what's next? Every generation thinks it's the last generation in terms of scientific discovery. I suppose I'm guilty of the same assumption.                                         I just like to pick on freespace.
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"I have been known to plunder..."
"I refer ye t' darkstar one, one o' th' newer big budget spacers - it's lack o' variety were bein' insultin', an' th' mechanics weren't polished at all.  Every time a title like wot comes out, it pushes th' return o' th' space shooter genre further down th' sea." - Talk like a pirate day '09
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Offline karajorma

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FS does have anti-gravity
Just a quick warning Luke. If a topic has been dead for more than a couple of weeks you probably shouldn't be replying to it unless you've got a good reason.

People around here tend to respond badly to thread necromancy. :) It's not really a problem this time, just don't make it a habit.
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FS does have anti-gravity
Sorry, I just love this sort of thing. I'll watch the thread bumping.
"Do you plunder?"
"I have been known to plunder..."
"I refer ye t' darkstar one, one o' th' newer big budget spacers - it's lack o' variety were bein' insultin', an' th' mechanics weren't polished at all.  Every time a title like wot comes out, it pushes th' return o' th' space shooter genre further down th' sea." - Talk like a pirate day '09
"Hope for the best, expect the worst." -Heinlein