Author Topic: Starfox mod is hiring again!  (Read 4242 times)

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Offline DaBrain

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Starfox mod is hiring again!
Come on!

We could really need a good texturer. Well, maybe even a bad one. ;7
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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Offline Bishop

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Starfox mod is hiring again!
I'm a good texturer if you need one. Am very willing to do a few things.

 

Offline Bobboau

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Starfox mod is hiring again!
I reiterate; the advantages of cell shadeing include textures become incredably easy to make.
Bobboau, bringing you products that work... in theory
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DEUTERONOMY 22:11
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Offline DaBrain

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Starfox mod is hiring again!
Quote
Originally posted by Bobboau
I reiterate; the advantages of cell shadeing include textures become incredably easy to make.


Yeah, I guess, but it's so much done already...
It's just not the style we're aming for.
But thanks, anyway. I'm really appreciate you'd add this feature again.

Quote
Originally posted by Bishop
I'm a good texturer if you need one. Am very willing to do a few things.


That's great! Please register at www.game-warden.com (our host) and I'll give you internal access ASAP. Which probably means tomorrow as I'm going go to a party today. :)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Bobboau

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Starfox mod is hiring again!
I'm basicly just waiting for someone to say "I need it"
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Grug

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Starfox mod is hiring again!
Is it not possible to enable by the launcher flag?
Or is that just in there to screw the dumbasses up like me? :p

I wouldn't mind making some sort of cell shade mod one day. After TAP has some sort of release out, I might give it a shot. Maybe even just a proof of concept mod with say five ships in it.
What things are effected by it? Just the models, or are the effects also manipulated somehow, or do they have to be custom made to look cartoonish also?

Actually, does anyone think TAP in cell shading would actually look good? Might do a test for that one day...

 

Offline Bobboau

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Starfox mod is hiring again!
when we moved over to HT&L the effect was lost, no on noticed, because no one uses it. I recently did a vertex shader test and I now know enough to build simple vertex shaders, wich would enable me to re-implement cell shading for HT&L, but I'm not going to do it, if no one is going to use it.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Grug

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Starfox mod is hiring again!
Ahh.
Well there are probably more important and more used features that need attention. Especially yours, considering you seem to be a one man army addition to the SCP. ;)

But one day... one day, we may just see it in action. I think it could be used to pull of an original feel for a FSO mod. Cell shading can accomplish both a clean / crisp feel or a dirty grungy look.
It just needs the right setting.

Personally I'd like to see Turnsky do a small cell shader mod for FS2... :p

 

Offline karajorma

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Starfox mod is hiring again!
Quote
Originally posted by Bobboau
I'm basicly just waiting for someone to say "I need it"


I'm somewhat surprised the Robotech guys haven't said that.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Bobboau

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Starfox mod is hiring again!
as am I, they actualy were vehemently against it. :wtf:
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline DaBrain

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Starfox mod is hiring again!
You asked THEM? :confused:


This is a feature that could make a mod really uniqe. Well it won't work with our mod, but it seems to be perfect for the Robotech mod.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Bobboau

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Starfox mod is hiring again!
Quote
Originally posted in the Official Robotech Mod Thread  
by Star Dragon

It would be a bad idea to do cell chading or recreate the "Cartoony" look.

Best case scenario is to go with regular FS2 textures to at least give a semi-realistic look. No that we need glows or shine maps, but rather stay away from the true "anime" feel and go more for a regular CGI feel. I would get more enjoyment out of that.


by Getter Robo G
Cell-Shading? *grabs heart* Ooo the pain! The point was to be BETTER than Battlecry (my waste of money on a PS2 just for that game)...

I thinkusing standard FS2 textures (or better custom ones with shine and glows bump the WORKS) would be better than any mere cell-shading... My vision is going for as NON-Cartoonish as possible as we WESTERN gamers often get the short end of the gameing stick...

This effort may seem insignificant but it's one man's stand against companies that seem to be unfazed by the marketing potential that only some of us represent (anime lovers for over 20 years) who repeated buy watered down versions of what natives enjoy cause that's all that is offered translated (when it is offered at all!)

Didn't want to get onto that rant again, but that cell-shading hits a nerve... I suggest you check out macross ZERO! Even better the new Appleseed (I believe) is doing a reverse type of graphics thing where the main characters are still anime but EVERYTHING else in the enviroment is CGI... I just saw the trailer for it and it is obviously a re-make, but man this will look good!




and I mention cell shadeing like five times in that thread other than these two responces all instances are ignored.
they, for what ever reason realy realy don't want it.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline Grug

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Starfox mod is hiring again!
How strange. Guess they all hold a grudge against cell shading or something? :doubt:

But I can think of a couple of other mods that might benefit.
Do you still have the old test images of it? I would of thought the black outline wouldn't work well with space.

 

Offline Ransom

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Starfox mod is hiring again!
Black outlines are unnecessary anyway. Look at Wind Waker, that has no outlines at all and it looks better than the cel shaded games that do, in my opinion anyway. As for screenshots: the original thread, about halfway down.

I plan to use it myself at some point, though I don't think I'll get the chance for quite some time. Though, is the level of the highlight and shadow adjustable, or is it dependant on the ambient light level?
« Last Edit: March 24, 2005, 07:48:04 am by 1494 »

 

Offline Grug

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Starfox mod is hiring again!
Ah thanks.
So its mainly the different steps of shading that makes it work?
What type of textures would it need to make it work correctly?
I'm guessing that its mainly flat colours etc that give the best effect?

How are the weapon effects affected by this? Do they come out the same, or are they treated to the same process?