Author Topic: What do you look for in a weapon mod?  (Read 9155 times)

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Offline Fineus

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What do you look for in a weapon mod?
Assuming you could have a new weapon of any type supported by the FS2 engine, to be mounted on a capship (not fighter) what would it be? Turrets, Flak, Beams, Missiles...?

(the answer matters for what I have in mind). Thanks  

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Offline Jabu

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What do you look for in a weapon mod?
Originality.

 

Offline Fineus

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What do you look for in a weapon mod?
Originality - sure, but what general type? thats the bit I need to know...

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Offline Jabu

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What do you look for in a weapon mod?
I don't know... beams are cool, but a bit overdone. Plasma blobs are rarer, and they can look nice. But I guess I like missiles  

Rail guns are nice.

 

Offline aldo_14

  • Gunnery Control
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What do you look for in a weapon mod?
Railguns are pretty cool  

Personally, I wanted to make a proper pulse laser cannon for capships, i.e. with a big muzzle flash and a big BOOM!!  . And also with a big explosion for every shot on target (regardless of damage), to make it look really spectacular  

Basically, something spectacular.

 

Offline Fineus

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What do you look for in a weapon mod?
So we're talking turret weapons here?
 
I agree, V could've done so great stuff with turrets, their amongst the most versatile of the weapon types...I'll have a little play around tonight I think  

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Offline aldo_14

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What do you look for in a weapon mod?
I wanted to create a modified huge turret which used a beams warmup glow, and then fired a bright white 'pulse' at enemy ships (the afore-mentioned pulse laser).

and alter the targeting laser into a purple/white ancients laser.... hmm, i'll have to get back to the weapons.tbl and play  

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Starwing

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What do you look for in a weapon mod?
Siege Cannon!!! But I don't think that's possible in FS2.

Missiles are nice too. I once made one that was intended to be mounted on civilian vessels. It didn't do much damage but had a powerful shockwave. It was fun to shoot a pair of those into a fighter or bomber formation and watch as they are all thrown around by the explosion  

 

Offline joek

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What do you look for in a weapon mod?
Question:

Couldn't you mock a rail gun by changing the graphic of one of the laser turrets. Change it from that big green blob to a metal slug graphic (or something like that). Then increase the blob/slug's velocity and damage factors in the .tbl. And then assign this new rail gun weapon to a cap ship's beam turret (which kind of already looks like a cannon nozzle).

Would this work (I'm just guessing)? Or has it been done somewhere before?

Joe.
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Offline morris13

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What do you look for in a weapon mod?
 
Quote
Originally posted by aldo_14:
I wanted to create a modified huge turret which used a beams warmup glow, and then fired a bright white 'pulse' at enemy ships (the afore-mentioned pulse laser).

Well... if you made a beam with a very short life and high damage you'd have something very much like that. the only problem with that is that you don't get the 'bolt' of energy moving between turret and target, but an energy weapon really shouldn't look like that anyway. Railguns would be pretty easy to  make, and could add a whole new element to capship battles. An anti-cap railgun should have a pretty limited field of fire, like 30 degrees or something small like that, but would have much superior range over a beam cannon, since the projectile is just going to keep going till it hits something (at 9000fps or so =P).
If it aint broke, break it!

 

Offline Jabu

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What do you look for in a weapon mod?
I just made a fast dumbfire missile  

 

Offline Sushi

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What do you look for in a weapon mod?
Turbolasers. Make capship laser turrets something to fear-faster shots and rapid fire.

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Offline Fineus

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What do you look for in a weapon mod?
Turbolasers, I like it! I've already created a map that looks kinda like the Rebel turbolaser image. I think I can work with that and change it from what I had in mind into a turblaser of sorts...

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Offline morris13

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What do you look for in a weapon mod?
That would make laser turrets MUCH more useful and a threat comparable to flak and missile turrets.
If it aint broke, break it!

 

Offline Sushi

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What do you look for in a weapon mod?
Exactly. As it is, some turrets are fairly dangerous(like the ones on transports) especially with the Velocity Mod, but you'd think that big capships would have laser weapons that are more dangerous, not less.

Of course, a large-scale laser blob that did serious damage to other capships would look cool too...

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Offline aldo_14

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What do you look for in a weapon mod?
 
Quote
Originally posted by Jabu:
I just made a fast dumbfire missile  

   Maybe make a shell pof for mass driver cannons -  that might look pretty cools (close to railgun)


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Offline Unidan

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What do you look for in a weapon mod?
I'll be glad to test.

E-Mail: [email protected]

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Offline Shrike

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What do you look for in a weapon mod?
You guys are way behind.... Everything posted in here is going to be seen on one mod or another.... (except the pulse laser thing)

And you know what?  I have a hand in most of it, be it making them or just writing the .tbls  
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

  

Offline Kazan

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What do you look for in a weapon mod?
Plasma pulse:

Beam Type Weapon

Low Velocity in comparison to firetime/lifespan - try it and take a screenshot of what happens  

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Offline Setekh

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What do you look for in a weapon mod?
 
Quote
Originally posted by Thunder:
Originality - sure, but what general type? thats the bit I need to know...

Originality means you don't get the idea from someone else.  
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