Author Topic: BSG likes its guns...  (Read 3779 times)

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Offline Deepblue

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BSG likes its guns...




Phear teh cannons!

 

Offline pyro-manic

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Erk. Phear teh slowdown, more like ;) Nice, though...
Any fool can pull a trigger...

 

Offline Deepblue

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FPS goes down significantly when taking screenshots.  I had an FPS of 25 when I took that shot on a machine that tops at 30 in normal FSO.

 

Offline Trivial Psychic

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From those screens, it appears that the shots alternate from cannon to cannon, left to right.
The Trivial Psychic Strikes Again!

 

Offline IceFire

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AWESOME

Looks great!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Deepblue

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Yeah, they do.

 
Good catch Psychic, they do alternate from left to right...just like in the show:-D
RedAssAg05

 

Offline WMCoolmon

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Mmm, SCP weapon flags in action.
-C

 

Offline NGTM-1R

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Are you sure they alternate? I was just watching a taped episode, and it doesn't look that way to me...

EDIT: Just watched it again. Muzzleflash on both sides at the same time, though it's a bit difficult to tell if the shots are moving out in sychronous with each other because of the spray effect in that scene...
« Last Edit: March 09, 2005, 09:36:14 pm by 2191 »
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Offline StratComm

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I know they don't in the old show, but I haven't seen the new version.  The only way that wouldn't be ungodly annoying in the Freespace engine, though, is to give them a VERY high rate of fire.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
we have to find a way to optimize gameplay so we dont have a decrease in performance for midlevel system on one level of detail instead of random custom flags.

 
Quote
Originally posted by ngtm1r
Are you sure they alternate? I was just watching a taped episode, and it doesn't look that way to me...

EDIT: Just watched it again. Muzzleflash on both sides at the same time, though it's a bit difficult to tell if the shots are moving out in sychronous with each other because of the spray effect in that scene...


It isn't fully noticable until you take a screen shot.  I took several screen shots, and upon doing so, it IS apparent that the fire--in the NEW series--DOES alternate (also keep in mind, the old series used focused energy weapons--lasers--while the new series uses projectile weapons ~.50 calibur)
RedAssAg05

 

Offline Deepblue

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Quote
Originally posted by WMCoolmon
Mmm, SCP weapon flags in action.


It also uses $fof: but you can't see that in the pic.

Can you tell me how ballistic weapons are handeled now? The old method doesn't seem to work with your latest builds so I'm assuming it got revamped.

 

Offline Deepblue

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Quote
Originally posted by StratComm
I know they don't in the old show, but I haven't seen the new version.  The only way that wouldn't be ungodly annoying in the Freespace engine, though, is to give them a VERY high rate of fire.

Done.
$firewait: 0.12

  

Offline WMCoolmon

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There's a ship flag you have to set, and you need to set the $Cargo: factor of the ballistic weapon, and the $Pbank capacity for the ship that the ballistic primaries are going to be mounted on.
-C

 

Offline Deepblue

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Thats what its always been like... Your builds seem to not like those table hacks.

 

Offline Grug

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They have to be in the right position. Ie, you can't just slap them in down the bottom.

 

Offline WMCoolmon

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$Pbank capacity: should be right after $Default pbanks:
-C

 

Offline IceFire

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Quote
Originally posted by RedAssAg05


It isn't fully noticable until you take a screen shot.  I took several screen shots, and upon doing so, it IS apparent that the fire--in the NEW series--DOES alternate (also keep in mind, the old series used focused energy weapons--lasers--while the new series uses projectile weapons ~.50 calibur)

Unhh you sure they are .50cal?  That weapon was considered totally inadequate by 1953 by the USAF and the USN reached the same conclusion in 1948 or so.  I realize its the future but lets bring it up a notch....the latest fighters from Europe and Russia have 27mm or 30mm rotary barrel cannons.  So does a canon source say .50cal or is this added fiction?

In the show absolutely the weapons rotate between banks.  Its very rapid fire and its not at all like the original BSG in this way.  Combat is much faster...there's a very good spray of shots being fired...that sort of thing.  Cylon and Colonial alike really...except the Cylon ones are blue.  In the MOD, I'd try and mix things up a bit.  Offer a few different modifications of weaponry. After all, traditional guns have different ammo belts so you guys can do some interesting things there.  Like a AP belted gun for subsystem disabling...and a Explosive/Incendiary round for normal ops...and anything else that you can think of.  Just a thought.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline aldo_14

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According to this, they're railguns.   I don't know what the source of that info is, though. (NB: also see http://battlestarwiki.joebeaudoin.net/index.php?title=Viper on the same wiki)