Author Topic: Orion!  (Read 27779 times)

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Offline WMCoolmon

  • Purveyor of space crack
  • 213
Actually, I had an interesting animated texture idea while fooling around with time compression (where animations start to look jerky and bad). Add into the engine the ability to display two frames at once, but gradually fade between them (by varying the alpha channel). For runway lights and such, this would be perfect as you could simply have one frame per light set on at a time.

It looks like the Orion has 18 lights, arranged in sets of 2, so 9 frames wouldn't be too bad.
-C

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
I feel like it needs more blue lights for some reason. Weird. :blah: :doubt:
I am a revolutionary.

 
 

Offline NGTM-1R

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Excuse me while I "ACK! UGLY!" over those turret textures...
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Offline DaBrain

  • Screensniper
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Please use Lightspeed's shinemap pack. It features my high-res Orion maps.
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Offline wolfdog

  • 26
I've tried those... but they don't fit with the lighting in the mission in which took those screenshots...  Could redo the turret screenies with them though

 

Offline Bobboau

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you can realy see the nameplates in those images, notice how they blend in perfictly with the rest of the ship, that's how nameplates should be implemented, useing an alpha blended map.
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Offline Grimloq

  • 29
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Very nice indeed *Downloads*
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Offline DaBrain

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Quote
Originally posted by wolfdog
I've tried those... but they don't fit with the lighting in the mission in which took those screenshots...  Could redo the turret screenies with them though


Could you explain this a bit more detailed, so I am able to fix it?
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Galemp

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Strat, I remapped Bob's turrets; I can send them to you, or you can send me the MAX scene and I'll reconvert.
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Offline StratComm

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Send them over and I'll plop them on.  The glowpoints aren't imbedded in the scene but rather manually added, so it's going to take me a bit to get them replaced.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline pyro-manic

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It's beautiful. Fantastic work. :yes:

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Offline wolfdog

  • 26
Quote
Originally posted by DaBrain


Could you explain this a bit more detailed, so I am able to fix it?


Not sure if I can explain it any better, I think it's merely a matter of personal taste, but IMO, the stock textures look better with the amount of lighing used in these screenshots, as long as you don't get close that is:D

some screenshots for comparision:

in this screenshot, lot of the detail get's lost... (taken from a distance)
http://www.xs4all.nl/~joost5/bastion/bastionhighmaps.jpg

More up-close, looks a lot better:)
http://www.xs4all.nl/~joost5/bastion/bastionhighmaps2.jpg
http://www.xs4all.nl/~joost5/bastion/bastionhighmaps3.jpg

This is just.. messed up... (taken from a distance, with strong lighting)
http://www.xs4all.nl/~joost5/bastion/bastionhighmaps4.jpg

The turrets look much better though:)
http://www.xs4all.nl/~joost5/bastion/bastionhighmaps5.jpg

So, with strong lighting, and/or more distant shots/views, the detail get's lost...:( :confused:  (and no, it's not only because of LOD's. because with the stock textures, it's not happening, at least not this strong)
« Last Edit: March 25, 2005, 04:59:32 pm by 1508 »

 

Offline DaBrain

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So the shinemap is the problem?


I'll take a look at Lightspeed's shinemap. It should be ok though.


Edit: Try this: http://www.8ung.at/dabrain/orion_test.rar


It's only a test, but tell me if it looks any better.
« Last Edit: March 25, 2005, 05:52:11 pm by 1688 »
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

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I have to say, I really don't like this Orion.
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Offline FireCrack

  • 210
  • meh...
mine looks fine normaly.


But anyways, i have one thing to say, tripple barreled turrets should not be shooting beams, it doesnt make sense! beams should be shot from beam-discs.
actualy, mabye not.
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Offline StratComm

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That's got nothing to do with this model.  :v: assigned a beam to the underslung turret and so a beam is there, no matter what we may have to say about it.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Singh

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SWEET! Fly-through hangars!!! :D
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Online TopAce

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  • FREDder, FSWiki editor, and tester
Quote
Originally posted by FireCrack
mine looks fine normaly.


But anyways, i have one thing to say, tripple barreled turrets should not be shooting beams, it doesnt make sense! beams should be shot from beam-discs.


Blame :v: for it. They assigned beams to multi-part turrets.
As far as that Orion is concerned, it's too different from the original. Why is the nameplate there, not on the other side?
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Offline wolfdog

  • 26
It's on both sides.....