Originally posted by Omniscaper
That would be marvelous!!!! Or even better, "detail" texture layers. An underlayer of detail at close range.
At the moment, the texture detail of the asteroid "shimmers" from a distance. mip mapping doesn't seem to wanna work. I put a check on it in the launcher and nope. I even made DDS textures with the mipmapps internally stored....nope.
Was mipmapping disablled in recent builds?
This might be because of FS's clipping distance...try using -clipdist with a value higher than 1.0 and see if it helps any.
There's also an option in the launcher to enable mipmaps in D3D, you might want to make sure that's checked.

Edit: OH, I wanted to ask you, Omni, did you ever get your BSG model's turrets all working? I've upped a couple semi-relevant limits and done some major revision in the turret code itself in my most recent builds.