Author Topic: Motion to FIX the retail FS2 campaign  (Read 4344 times)

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Offline StratComm

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It is supposed to get away, sort of.  I've never been quite sure, because the invulnerability SEXP always triggered for me when I was watching it, and yet the Sobek that arrives after the Sath jumps out complains about being in a large debris field.  Never been 100% sure which way it's supposed to go, but it shouldn't rely on SEXP timing one way or the other.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Mongoose

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But little glitches like that are part of the charm of the original campaign.  Watching the Phoenicia get dealt the equivalent of Russian roulette was the only thing that kept me in a good mood while replaying that mission umpteen times to try to destroy all four beams. :p  As far as the main campaign goes, you can make what changes you want, but I'm sticking to pure [V].

 
Yeah for the first few moments of that mission there's nothing to do but check out the Phoenicia.

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Offline Wanderer

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I nearly forgot:

Fix Mentu! Though it appears only in a few missions (or only one?), its turrets need changes (nothing PCS/modview can not do). Some normals on turrets are reversed (some topside turrets fire below the ship), and fluff states it was the first Vasudan cruiser to have effective beam weapons though infact it is one of the few cruisers that doesn't have any beams.
Do not meddle in the affairs of coders for they are soggy and hard to light

 
Mentu has beams, AAAf, it just doesn't have Anti-ship beams as its description states.

 
While updating the weapon spec text, I noticed a lot of discrepancies between tech-room fluff and ingame performance.  The Mentu is pretty galling, though, since it's supposed to be a hightech cruiser, and it's a piece of ****.

One of my pet peeves in FS2 is the irritating no-beams thing.  Ships not using AAAf, even when the bombs are running.  Stupid, stupid, stupid.

  

Offline NGTM-1R

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The Mentu is a classic example of good weapons and bad placement. Trust me: that's not something you want to come in at from the top. I think the Mentu was originally supposed to have an SVas in the turret that now houses an Subach. Regardless, it doesn't anymore.

As for your second concern, that's a FREDder-was-stupid problem, not a game one.
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Quote
Originally posted by ngtm1r
As for your second concern, that's a FREDder-was-stupid problem, not a game one.


I realise that: but it will be fixed, oh yes.

 

Offline Wanderer

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Also Terran AWACs (Charybdis) has some interesting turret firepoint placements, though if you are really good it should not get to fire its weapons in the game.
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Offline phreak

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can you make the Psamtik trash the two NTF cruisers in mission 3?
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Offline Trivial Psychic

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How about having the Neptu (Sobek class in 1st Blue Lions mission) allowed to jump out if by some miracle you manage to protect it, and make it a bonus objective.  I'd also like to see the Plato from FS1 M5 able to jump out if you manage to protect it all the way up to the node, but there's no supporting voice files either in-mission or in the debriefing to support this.
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Offline WMCoolmon

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Something else I noticed:... in Clash of the Titans II, at least one of the Aeolus (the top one) seems to be on the waypoint path that the Bastion is also on. I haven't opened it up in FRED to check, but for some reason the cruiser tried to fly downwards through the Bastion when it got near the node...I'm guessing that's why. :p
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Offline Col. Fishguts

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Quote
Originally posted by Trivial Psychic
How about having the Neptu (Sobek class in 1st Blue Lions mission) allowed to jump out if by some miracle you manage to protect it, and make it a bonus objective.


Oh god, yes please. I remember smashing my head against the desk repeatedly, after saving the stupid thing last time I played the campaign....only to watch it park at the jump node...waiting for the end of days.
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Offline Ulala

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Offline Kie99

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That's what the :doh: Smiley is for. :p
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this whole thread wreaks of nubb....

 

Offline Ulala

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