Okay, new build. Originally wasn't going to post it, but since I have the EXEs compiled and spent several hours tonight poking through the code, I figured I'd post it.
Umm:
- Made engine washes dynamically allocated
- Unnoticeably faster engine wash indexing
- Unnoticeably faster image drawing
- Figured out an easy fix for that lab problem people have been complaining about.
- Minor fix to lab window caption code, as well as some changes to make less chance of skinning bugs arising (Mainly forcing all top-level objects to have different names, although I need to add checking at every level)
- Fixed spelling of "mulitplicative" in armor.tbl

- Minor changes throughout the code to prepare to get rid of the ships.tbl limits
- Disabled parsing of $Player Ship Precedence, since nothing else in the code references it.
- Updated code to latest CVS code, so turrets should be working now (according to phreak)
http://fs2source.warpcore.org/exes/latest/C20050423.zipMostly I'm interested in the reliability factor of this build - does it crash more?
Added to the website.//redmenace