Author Topic: Beam problem, what the heck???  (Read 10410 times)

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Beam problem, what the heck???
I changed a weapon on a small ship to a AAAf beam, and it worked the first few times I test the mission but now it just fires the same ol plink gun that it comes with standard even though it still shows AAAf in fred. What gives?

 
Beam problem, what the heck???
Possible Issues.

1.) Testing wrong version of mission. Absurd? Possibly, but perhaps you accidently saved the newer version to the wrong location? If so, just overwrite the old one with it.

2.) Again, possibly absurd, but ensure you're looking at the right turret. I wouldn't be surprised if you're looking at the wrong side of the ship.

3.) Your CPU has turned on you. I suspect rabies.

  

Offline WMCoolmon

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Beam problem, what the heck???
Make sure the ship can mount the gun too. That might cause problems.
-C

 
Beam problem, what the heck???
Uh, I've only got one version of the mission plus the accompanying back up so it shouldn't be a problem.

The ship only has one turret, so I'm pretty sure its the right one :)

As for the ship mounting the gun, well it worked the first time, I'm not sure why it shouldn't work the second.

 
Beam problem, what the heck???
I slapped a Flak Cannon and a Kayser in place of the Subach HL-7 on the turret, and NEITHER of those worked either. I don't know wtf is wrong with it. Erg

 

Offline Cobra

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Beam problem, what the heck???
FRED vanilla or FRED_Open?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Beam problem, what the heck???
vanilla
And the ship in question is an Elysium transport.

 

Offline Cobra

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Beam problem, what the heck???
yeah, it's probably vanilla playing tricks on you.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline WMCoolmon

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Beam problem, what the heck???
Try Goober's most recent build of FRED2_Open.
-C

 
Beam problem, what the heck???
Computer not good enough for Open.
And I'm not going to upgrade.

But has anyone else had this problem?

 

Offline Cobra

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Beam problem, what the heck???
nope.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline StratComm

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Beam problem, what the heck???
I don't know how secure you feel with FS missions, but you may try opening the mission in question in Notepad and make sure that the turret in question does, in fact, have the weapon changed.  Open the mission with notepad, find the entry for the Elysium in question, check the turret, and make sure it has "+Primary Banks: ( "AAAf" )" or whatever after the turret subsystem declaration.  If it does, then it's FS that's acting up.  If not, it's FRED.  But that should be the first thing you should check, just to make sure you do, in fact, have it in there correct.

Also, some other general things:
  • I know you say you've only got one copy of the mission, but make absolutely sure that you don't have another copy lying around in root that could be causing it to not work properly.  You wouldn't believe how much time I've wasted trying to debug something because of this or similar errors.
  • Assuming you're running FSO, you're NOT using -mod, right?  There's a possibility that there is a weapons table override in a -mod directory that's taking the AAAf away, and that said table is causing the turret to default to its standard weapon.  Missions from below the current Mod level are displayed as well as those in a Mod directory, so you may be running with that on and not even realize it.
  • For that matter, make sure you don't have any weapon.tbl entries lying around in general.  Though if FRED sees it, that's not likely to be the case.


Quote
Originally posted by Cobra
nope.

Generally not helpful.
« Last Edit: April 19, 2005, 12:09:21 am by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Beam problem, what the heck???
Hmmn, it says AAAf in the wordpad too. I think I'm just going to scrap it from my mission anyway as it wasn't all that critical.

 

Offline StratComm

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Beam problem, what the heck???
Yeah I didn't think it was in FRED.  You're running this through retail FS2?
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Beam problem, what the heck???
Yup, retail FS2. Though, it's interesting to note I changed the elysiums to Isis transports, and then the AAAf worked fine on those. Who knows.

 

Offline Cobra

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Beam problem, what the heck???
Quote
Originally posted by StratComm
Generally not helpful.


:nervous:

if goob replied to this thread, he'd probably say it's a vanilla problem that was fixed in SCP...
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline StratComm

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Beam problem, what the heck???
But if Goob said that, he'd be informing us of a fix and explaining why it doesn't work.  Much different than saying "nope".


Akalabeth Angel, have you made any table modifications at all?  Or are you running with the stock tables?  Because this really sounds like a table glitch more than anything else.

So if changing them works, (and this is truly random) do they work if you change them back to Elysiums?
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Beam problem, what the heck???
Well if no one else has had the problem, how could it be fixed in FS Open? Someone needs to know about it before they can fix it. Or are the SCP coders inspired through some divine force to fix the malevolent unseen forces known as bugs who dwell amongst the code waiting to pounce on some hapless FREDer?

 
Beam problem, what the heck???
Quote
Originally posted by StratComm
But if Goob said that, he'd be informing us of a fix and explaining why it doesn't work.  Much different than saying "nope".


Akalabeth Angel, have you made any table modifications at all?  Or are you running with the stock tables?  Because this really sounds like a table glitch more than anything else.

So if changing them works, (and this is truly random) do they work if you change them back to Elysiums?


       Yeah I'm using Table mods. Weapon table has I think two new entries, the ship table has quite a few more and the entire thing has been re-arranged alphabetically and by class. Changing them back to Elysiums causes them to be pieces of crap again. So maybe its a problem with the Elysium itself, I dunno.

 

Offline WMCoolmon

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Beam problem, what the heck???
Does it still have the problem if you modify the ship in ships.tbl, or use the newest builds available (Goober or mine)? There was some code I modified that looked like it was always using the ship class's turret info rather than the specific ship in the mission.
-C