I don't know how secure you feel with FS missions, but you may try opening the mission in question in Notepad and make sure that the turret in question does, in fact, have the weapon changed. Open the mission with notepad, find the entry for the Elysium in question, check the turret, and make sure it has "+Primary Banks: ( "AAAf" )" or whatever after the turret subsystem declaration. If it does, then it's FS that's acting up. If not, it's FRED. But that should be the first thing you should check, just to make sure you do, in fact, have it in there correct.
Also, some other general things:
- I know you say you've only got one copy of the mission, but make absolutely sure that you don't have another copy lying around in root that could be causing it to not work properly. You wouldn't believe how much time I've wasted trying to debug something because of this or similar errors.
- Assuming you're running FSO, you're NOT using -mod, right? There's a possibility that there is a weapons table override in a -mod directory that's taking the AAAf away, and that said table is causing the turret to default to its standard weapon. Missions from below the current Mod level are displayed as well as those in a Mod directory, so you may be running with that on and not even realize it.
- For that matter, make sure you don't have any weapon.tbl entries lying around in general. Though if FRED sees it, that's not likely to be the case.
Originally posted by Cobra
nope.
Generally not helpful.