I have been planning for a campaign that features you inside Capital Ships. You won't ever be able to get in a destroyer for obvious reasons, nor will you be in a corvette very often (think 2-3 missions of the 20 or so). It isn't very easy to survive in a measly little cruiser next to gargantuan destroyers, so cruisers are what you will be stuck with for almost every mission. You get to use all the terran/vasudan cruisers+corvettes, but not the shivans (even though I really wanted to let you pilot a Rakshasa). The missions will include "destroy convoy", "protect convoy", "form blockade", "run bockade", "destroy ship", "protect ship", "join battle", and some special missions that fall under no category. The storyline starts during the NTF war and ends when Capella goes supernova, but does not exactly follow the retail story. The computer that could run Windows imploded upon itself a while ago, and a replacement will come "soon", so I can not actually make the campaign now.
I know what you are thinking, "It's impossible! Learn the limits of FS2 and SCP, noob!", but I have a response. ITS POSSIBLE! I am fully aware of the hard-coded limits of the game and have worked around it. Using a complex system of SEXPs, I will make it so you can control every aspect of the capital ship you are flying. For example, with five SEXPs used, you can push key X and have your Fenris's main beam unlock fire at your current target until you push key X again, when it will lock and stop firing. This can be done as many times as you would like, so if you target the Cain infront of you, but suddenly change your mind and wish to attack the Lilith to the left of the Cain, you can target the Lilith and push key X twice to target it instead of the Cain. Without this system, all turrets will fire at the enemy automatically. Without this system, your beam would continue firing at the Cain while you scream at the computer to "f*cking fire at the god d*mn Lilith!". The automatic fire can be used to your advantage when dealing with normal turrets. You would push key Y to make the turret fire at your current target, and push key Y again to make it fire at whatever target the AI chooses while you are busy trying to blow up the Lilith. You could also hit key Z to disable your weapons and engines for 30 seconds while your ships repairs its subsystems by 20%. Also, the CTD when you get more than 6 subsystems on your damage display is fixed with WCoolmon's latest builds.
I need your opinions and suggestions before I am sure about weather or not I should do this.