Author Topic: dual joysticks  (Read 6456 times)

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Offline krisvek

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i think IWAR has dual joystick ability...or atleast a mod for it...i needa check that out

 

Offline Nuke

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not even cfs3 has dualstick support. which is wrong because alot of flight simmers use multi component control systems. you woul tyipically find people using a yoke, a set of rudder pedals, and a set of engine conrol levers. i figure they expected everyone to blow 80+ bucks on a hotas.
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Offline krisvek

  • 25
yeah...i think HOTAS is almost a standard for flightsims....
they needa come up with a specialized stick for space sims :) (the twist-stick is a step towards something like....but needs more)
something that would accomodate all of the directions of movement more easily

 

Offline Nuke

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there was the spaceorb, a 6 degree of freedom gamepad like control. in had a sphere which can be turned or pushed in any direction, all with one hand. i wanted to get one but they were expensive and hard to get. they had other tabletop conrolers for cad and modeling applications. but those were more expensive.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline krisvek

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read up on that spaceorb thing...wierd...out of production now i think tho

not sure how that would work...wouldve certainly given it a shot if it didnt cost 100 or so bux, heh

 
I have a Thrustmaster flight controler MK-1 and Throttle stick, any of you guys know how to make the throttle stick work in XP ? it would be nice to use it in FS2.
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Offline krisvek

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have ya checked out the manufacturer's website?  they should have something there...*googles*...or mebbe not...

i'm still googling...i'll let ya know if i find anything :)

 

Offline krisvek

  • 25
Foudn the following in some random website/forum...give it a shot i guess...i cant verify because i dont have the stick :)

Go back to the Control Panel, Game Controllers and choose Add. Then scroll down to the bottom of the list where the Thrustmaster list is. Once there, click on Flight Control System. That will be your Thrustmaster Flight Control joystick (such as the Thrustmaster FCS Mark I) work with all its buttons *and* its hat. Once installed, just configure it since it'll probably be a little out of whack stick-wise to center it and voila! You're all set to go! No need to download drivers or anything!

 
thanks man :) any idea how to make the weapons controler work ?  it 's a second stick for the throttle that comes along with the old T-masters mk1. I'm searching also in google but so far Zippo. :(
PC Specs
=======
AMD FX 6300 6
Core  running @ 4.3 Ghz
Windows 10 64 bit
24 Gb DDR3 memory
750 Watts Thermaltake PSU
AMD R7 370  Graphics
Corsair Air 240
-=-=-=-=-=-=-=-=-=-=-=-=-=-
I am Death Incarnate :mad2:
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sorry but.......You have a focus of a shotgun :P
-=-=-=-=-=-=-=-=-=-=-=-=-=-

 

Offline Nuke

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isnt there a way to write a virtual joystic driver so that you can map real joystick axes and buttons to a virtual controler recognized by direct imput? that would be cool, then i could add rudder pedals and more advanced engine controls to go with my top of the line hotas. call me a control freak :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
Do the freespace engine and the Fusion engine have common roots. Cause if i remember correctly there was a command switch that allowed dual sticks in D3, i will have to dig it up if i can find it.

 

Offline Setekh

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Man, I can't remember. It's distinctly possible - though a lot has changed since, even basic stuff like file formats. It couldn't hurt to try and find the command switch to see if it helps at all.

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Thanks for the welcome. It was in the readme, any one got a copy of d3 post the command switches in the readme, I can't find my copy.

 

Offline Nuke

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the fusion engine was a completely different animal. i think it supported multiple sticks because of the multiaxial aspect of the game, because most sticks of the day didnt have enough axes to keep a descent freak happy.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
Too true. Speaking of which there are lateral thrust entries on the fighters' tables, but they are all zero'ed out. Does the freespace engine support user defined(AKA descent style) lateral or vertical motion?

 

Offline WMCoolmon

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Yes.

And while some of the code in FS is patently Descent-related
Code: [Select]
char type; // what type of object this is... robot, weapon, hostage, powerup, fireball
int parent; // This object's parent.
int parent_sig; // This object's parent's signature
char parent_type; // This object's parent's type
int instance; // which instance.  ie.. if type is Robot, then this indexes into the Robots array

It doesn't seem like much is and even so, I'm pretty sure D3 was made by a different developer.
-C

 

Offline Setekh

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D3 was made by Parallax... I think... *scratches brain* It's been too long.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
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Offline Nuke

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it was outrage. parallax split into volition and outrage right before fs1 for some reason. fusion engine was built up from scratch iirc.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Ok if it supports lateral and vertical traslatation, what would it take to implement(sp) those controls?

 

Offline Flaser

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Quote
Originally posted by Fade Rathnik
Ok if it supports lateral and vertical traslatation, what would it take to implement(sp) those controls?


Those are already supported in FS2 except no models take real advantage of it.
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