Author Topic: HEGEMONIA: first level shots.  (Read 4828 times)

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HEGEMONIA: first level shots.
Quote
Originally posted by Swamp_Thing
Finally, those ARE hexagonal halls, tey are not just the kind of hexagones you wanted. But they do have 8 sides. :p


Um right :rolleyes:
hexagonal is 6-sided, I think.

Anyway, there are more than enough possibilities to have different enemies. Just look at aldo's post. I mean, in every generic WWII type game you have pretty much the same type of enemy throughout the whole game. I think if you offer enoguh of variety for the existing enemies (different skins, factions etc.), everybody will be fine.

 

Offline aldo_14

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HEGEMONIA: first level shots.
Octagon is the 8 sided one, BTW.......

 

Offline Gai Daigoji

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HEGEMONIA: first level shots.
Quote
Originally posted by TrashMan
I forsee one problem...

Whom will you fight? Shivans? Wow..a LOT of diversity there..one type of enemy for the whole mod...

If you ask me, it might be better to place the mod in your own FS2 like universe, where you can design a lot of enemyies and weapons..


The main story takes place during the NTF rebellion.....:drevil: though you'll have to wait and see if you get to combat any Shivans.
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Offline Grimloq

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HEGEMONIA: first level shots.
Oooo, fun ^^ I can't wait!

*Is slightly disappointed it wasn't an FS2->H:LoI mod*
A alphabetically be in organised sentences should words.

 

Offline TopAce

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HEGEMONIA: first level shots.
Anyway, is it not spelt as 'Haegemonia' by any chance?
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Unknown Target

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HEGEMONIA: first level shots.
That's the European spelling for it :)

 
HEGEMONIA: first level shots.
didn't some one try and make a FPS mod for the geo-mod engine? what ever happened to that did it die like Red faction did?

 

Offline aldo_14

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HEGEMONIA: first level shots.
That was the RF mod.  So yes, it's dead.

 

Offline Ace

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HEGEMONIA: first level shots.
The architecture and textures seem rather like a generic UT mod (since it's using the defaults) so far, as opposed to being based off of the FS cutscenes.

Also, 'Hegemonia' is the name of a game, so it will make people think this is a mod for that.

FreeSpace: Hegemony would be a good title though.

The idea of this being set during the NTF rebellion is a good one.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
HEGEMONIA: first level shots.
What i can advance for now, is that you´ll fight the NTF for sure, perhaps the shivans, and who knows if the HOL makes an entrance aswell.
You´ll get to fight first person as any FPS, fly ships as any space-sim, manning turrets to fend off attacks, drive a couple of vehicles, and engage in a major planet surface ground battle.
The rest, as they say, is history.

Quote
The architecture and textures seem rather like a generic UT mod (since it's using the defaults) so far, as opposed to being based off of the FS cutscenes.


Wich is easelly explained. We only started working like a month ago, and we still don´t have a texture man. Hence the default textures.
I want to use FS textures as much as the next guy, but where do i get them?
Untill someone volunteers to help make them, this is what we have.

Also, posting these shots has thought me one thing:
Never to post any shots, EVER AGAIN!! Because people always judge them as the final print. So, no more shots for you! You want to see, then join!
:p
No Freespace 3 ?!? Oh, bugger...

 

Offline Carl

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HEGEMONIA: first level shots.
Quote
Originally posted by Swamp_Thing
I want to use FS textures as much as the next guy, but where do i get them?



err, the sparky VP?
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HEGEMONIA: first level shots.
Quote
Originally posted by Carl



err, the sparky VP?


You want me to use exterior hull textures for interior levels??
Yeah right...
:wtf:
No Freespace 3 ?!? Oh, bugger...

 

Offline Solatar

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HEGEMONIA: first level shots.
I'm sure one or two textures could be used as internal textures, but for the most part lo-res armor will look like poop on a hallway...

 

Offline Taristin

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HEGEMONIA: first level shots.
Not unless you want it to look like the vasudan main hall... :doubt:
Freelance Modeler | Amateur Artist

 

Offline FireCrack

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HEGEMONIA: first level shots.
What positions do you guys need?
actualy, mabye not.
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Offline Black Wolf

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HEGEMONIA: first level shots.
Quote
Originally posted by Swamp_Thing


You want me to use exterior hull textures for interior levels??
Yeah right...
:wtf:


V did reuse a few of them, especially the FS1 ones in the cutscenes. Mostly for floor panneling and stuff.
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Offline Mefustae

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HEGEMONIA: first level shots.
Or you could use the External Hull textures on the Exturnal Hull of a given ship that you're fighting inside. You could have Windows showing the outside of a ship, like a window just above the Hanger of an Orion Destroyer, i think everyone here would love to look out a window over the 'runway' and see the nameplate "Bastion" flanking it...

 

Offline Cobra

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HEGEMONIA: first level shots.
yeah, wouldn't that be cool?

nice levels, guys. :yes:
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Offline aldo_14

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HEGEMONIA: first level shots.
The Bosch monologues reuse the textures for the interior of the Iceni; it's just that the lighting and overlaid geometry (the desk, pipes, etc) make it not immediately obvious.

 
HEGEMONIA: first level shots.
Quote
Originally posted by aldo_14
The Bosch monologues reuse the textures for the interior of the Iceni; it's just that the lighting and overlaid geometry (the desk, pipes, etc) make it not immediately obvious.


I think it was the other way around. FS re-used some textures from BM. The diference being in resolution. IMO, the cutscenes used a higher res texture maps, that don´t look half as bad as how it would if you use the .vp extracted textures. I know, i tried them.
They look like they were washed with bleech, and placed on a spin dryer for the best part of the year.
Trust me guys, you don´t want me to use them. Let´s just remember the simple fact that FS textures are 6 years old, not fitted to work on an FPS level. In FS, you stand at a good distance  from the hulls of ships, to notice those small imperfections. But on a FPS, you are right on top of them, and any imperfection gets multiplied ten fold.
However, if a texture artist should arise, we could use re-worked FS textures, with higher res, bump-mapping, and all the stuff we now take for granted.
No Freespace 3 ?!? Oh, bugger...