Author Topic: HEGEMONIA: first level shots.  (Read 4827 times)

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HEGEMONIA: first level shots.
Some of you probably havent heard about this project. Some of us have gotten together and started an FPS mod based on the FS universe.
And to put it mildlly, we need help. Considering that people might only pay the project enough attention if they see work being done. As such, i decided to post a few WIP level shots. They are still only geometry levels, since i´ll leave lighting and bot pathing to the very end. And also that all the geometry is still very susceptable of change further down the line, when more material gets available to work with. So don´t judge the levels from these scarce shots, ok?
Anyone willing to lend a hand, we are hosted in GameWarden, so check us out there.
:)














Have fun.
No Freespace 3 ?!? Oh, bugger...

 
HEGEMONIA: first level shots.
Looking good, but are those standard UT textures or are those already your own ones? Also, you might want to improve the architecture a bit. Especially on the third shot the details (pipes etc.) seem misplaced to me.  Try to work out the details a bit more, not relying on textures for details. But it's a very good start, really :)

 
HEGEMONIA: first level shots.
Quote
Originally posted by Slanker_MT
Looking good, but are those standard UT textures or are those already your own ones? Also, you might want to improve the architecture a bit. Especially on the third shot the details (pipes etc.) seem misplaced to me.  Try to work out the details a bit more, not relying on textures for details. But it's a very good start, really :)


Ups...
How did that shot got in there?? The third shot doesn´t exist anymore, notice how the two lights on the background are mis-aligned and all. Disregard the 3rd shot.
:nervous:
No Freespace 3 ?!? Oh, bugger...

 

Offline Mefustae

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HEGEMONIA: first level shots.
Hey, this is starting to look really bloody good, i can't wait 'till i'm standing atop the Canopy of a Herc MkI, sniping people left and right with near impunity...muahahahaaa...


...also, i'm betting that a lot of people, when they see "Hegemonia: FreeSpace" or something along those lines, are going to think it's a FreeSpace mod for 'Hegemonia: Legions of Iron'...

 

Offline Black Wolf

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HEGEMONIA: first level shots.
Erm... where are the hexagonal corridors? We've only got about 5 decent shots of interior FS architecture (3 mainhalls, briefing and the marine running animation (I don't really consider the lab or bar scenes decent) and it gives us a brilliant view of what the corridors are supposed to look like, and yet you haven't used it?

Ah well - perhaps on another ship?
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Offline Andreas

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HEGEMONIA: first level shots.
Good shots, but it looks more like Doom or something, too claustrophobic and gloomy to be FS. Stronger lightning, hexagonal corridors and larger rooms would do it. I don't like the corridors at all though, they are way too damn low on detail. Otherwise, good work.
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Offline Unknown Target

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HEGEMONIA: first level shots.
Wow, looks awesome. But I'd suggest putting FS2 interfaces instead of the standard UT textures.

Anyway, I can write, concept, and model hard objects. Need help with any of those? :)

 
HEGEMONIA: first level shots.
Quote
Originally posted by Black Wolf
Erm... where are the hexagonal corridors? We've only got about 5 decent shots of interior FS architecture (3 mainhalls, briefing and the marine running animation (I don't really consider the lab or bar scenes decent) and it gives us a brilliant view of what the corridors are supposed to look like, and yet you haven't used it?

Ah well - perhaps on another ship?


You make me corresponding textures, and i´ll give you hexagonal hallways. Untill then, i have to stick with what i have, wich is basically what comes with UT.
Also, don´t even presume to think that we can make levels as detailed as the cutscene halls, and still be able to play a game in it. There is a threshold beyond wich we cannot go in such fine details. Theres a big diference between cutscene made levels, and gaming made levels. One is made for eye candy, the other is made for playability. I have no problem whatsoever in building every crevice, model every column, design every indentation, and make every single poly. But then who gets to play in it? Not i, my system isn´t good enough. And probably many of you wouldn´t either. So...

With that said, i repeat that we are only begining, and we need tons of stuff. For one, UT now uses static meshes, wich are basically pre-modeled objects. As soon as i start getting my hands on some, they will be included.

Finally, those ARE hexagonal halls, tey are not just the kind of hexagones you wanted. But they do have 8 sides. :p

@UT
You are most welcomed. I´ve seen your work, and as i said we need lots of modelling. I´ll get back to you on this.
:)
No Freespace 3 ?!? Oh, bugger...

 

Offline Singh

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HEGEMONIA: first level shots.
If you need weapon concepts...maybe I can work out something in DoGA.....
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Offline Dark RevenantX

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HEGEMONIA: first level shots.
New weapons should be a high priority!  I seriously doubt that the GTVA supplies shield guns.

 

Offline Gai Daigoji

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HEGEMONIA: first level shots.
I've already commented in the Hegemonia internel, but again very nice work Swamp.
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Offline Charismatic

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HEGEMONIA: first level shots.
Congrads, looking great.

You have my suport.
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Offline TrashMan

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HEGEMONIA: first level shots.
Just be carefull for the ships interior to have sense.....
Draw an arbitary ships blueprints to work with..

I so hate it when corridors and rooms and locations are scattered without any sense whatsoever...
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HEGEMONIA: first level shots.
Quote
Originally posted by Mefustae
Hey, this is starting to look really bloody good, i can't wait 'till i'm standing atop the Canopy of a Herc MkI, sniping people left and right with near impunity...muahahahaaa...


...also, i'm betting that a lot of people, when they see "Hegemonia: FreeSpace" or something along those lines, are going to think it's a FreeSpace mod for 'Hegemonia: Legions of Iron'...


Hmm.. i thought it's a Haegemonia Mod for Freespace :rolleyes:
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Offline TopAce

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HEGEMONIA: first level shots.
Quote
Originally posted by TrashMan
Just be carefull for the ships interior to have sense.....
Draw an arbitary ships blueprints to work with..

I so hate it when corridors and rooms and locations are scattered without any sense whatsoever...


Don't play any LucasArts games, then. Especially avoid Jedi Knight 2.
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Offline WMCoolmon

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HEGEMONIA: first level shots.
Looks good, but I don't see anything in the shots that reminds me of Freespace.
-C

 

Offline Carl

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HEGEMONIA: first level shots.
Use the Unreal Engine 3.
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Offline Unknown Target

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HEGEMONIA: first level shots.
...if that was even out...

 

Offline TrashMan

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HEGEMONIA: first level shots.
I forsee one problem...

Whom will you fight? Shivans? Wow..a LOT of diversity there..one type of enemy for the whole mod...

If you ask me, it might be better to place the mod in your own FS2 like universe, where you can design a lot of enemyies and weapons..
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Offline aldo_14

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HEGEMONIA: first level shots.
Shivans, (rogue) GTI marines/crew/pilots, Vasudan troops/crew/pilots, etc.

Not a massive amount, granted, but if you structure a good story, IMO it's not too major an issue.